Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Phuong Anh Le · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
And I give up. There’s so many ads, it’s virtually unplayable. I understand wanting to get paid but wow, an ad on every screen including when you play a level and an ad between each level.
This game gives you an add everything you click on someone and it doesn’t allow you to turn your WiFi off It just disconnects you
Giant ad blocks the screen so the game is truly unplayable. Not even worth the download imo. Just find something else
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