Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Goblinz Studio SAS · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The depth and crunch for a game playable on your phone is just incredible! Also, I found the text readability just fine (actually better than on Switch, they made it larger and sharper), and the touch controls are intuitive. I can see there will be a large learning curve and some trial and error, but it looks perfect. I'm still in the campaign (which is basically a long tutorial) and will update when I have gotten into the meat of the gameplay loop. But so far I'm blown away by the presentation and strategy. What a hidden gem!
I really enjoy elements of this game. However, the text is so small and some of the buttons are difficult to access. My rating would jump to a 5 if some UI fixes were applied to this game.
The ruins, the text overfills fills the box and cant be scrolled.
Build a mobile village and travel with your tribe toward the center of the world, called The Eye. This roguelike turn-based resource-management game i...