Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗r6 appz · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Thank you for your contribution! I wonder how much of your redone differentiates from original, for example I’ve noticed that autoexploring some trails leads you to a dead end. Sometimes you can find the hidden door by pressing search, but sometimes search does nothing and is just a dead end. I wonder if that’s a thing from the OG rogue or something we can fix up. thankfully for a modern adaptation, I haven’t played the OG rogue to see if the work already put out it’s “Rogue, but better” or if you still have to get there. Nonetheless, I hope it gets there and thank you! again, for being passionate enough to work something and put it out. Cheers mate
After a recent update broke portrait mode, it also crashes when tapping resume game
It’s a really fun game, recommend it for sure. There are few improvements that would make it even better. A list of entities somewhere in settings, showing what their tiles/ascii characters represent in game. First time encounters with unknowns are impossible to identify. A button to show what entities are nearby in a room, would be great. Also a screen that shows what potions and scrolls have been discovered if playing with unknown items (Brogue does this). So far really enjoying the game. Looking forward to new updates.
Classic Rogue, rebuilt for modern play Hollows Of Rogue is a traditional turn-based dungeon crawler about surviving long enough to steal the Amulet o...