App Profile: Sword Sonata

Android / Games / Puzzles
Sword Sonata
Installs:
Rating:
4.21
Total Reviews:
14
Top Countries:
US, CA, GB
< $5k
/mo
< 5k
/mo
Reviews: What People Think About Sword Sonata
MacMiller33.
Rating: 4/5
I’m 87 hours into shogun showdown so I’m happy to be able to play this game while I’m at work.
Respect is Necessary
Rating: 2/5
I've played like 40 hours of Shogun Showdown and only 1ish of this so far, but here's the thing. It's essentially a clone with a little less information and balance. I'd love to see more new and original abilities rather than copies. Would be nice to push and hold an ability to see what it does. Also turning off the music and sound effects in the menu doesn't work. They turn right back on immediately. And I don't want to mute my phone while playing and forget to unmute so that's a problem for me.
I'd just like to see more originality than the characters. But it's a start. I'm assuming it's in early access judging by the description so there is hope.
Shogun Sonata
Rating: 5/5
This game obviously borrows a lot of the same mechanics as Shogun Showdown and does it quite effectively. Rather than doing an exact 1 to 1 retread, there are actually some cool characters that are quite different, at least as far as I can tell.
Give this game a chance, it’s quite fun!
About Sword Sonata
This is a fast-paced roguelike dungeon-crawling turn-based game where you plan your battles by arranging skill actions and defeating enemies. Throughout your adventure, you'll acquire new actions, upgrade skills, and collect items.
The gameplay is simple and easy to understand. It involves controlling a character on a horizontally scrolling one-dimensional axis, maneuvering to defeat enemies. Actions include movement, turning, and arranging actions such as sword attacks, which deal damage to enemies within one square ahead, or dashes that allow you to dash towards enemies. By arranging actions in this rhythmic order, for example, scheduling a dash followed by a sword attack when your character is at a distance from the enemy, executing this sequence will make your character dash to the enemy and then use a sword attack to defeat it. I genuinely hope you'll try out this game and experience what I've described.
Currently, I've designed a total of 37 different types of actions with unique characteristics, as well as 4 different characters, each with their own unique skills and equipped with 2 specific actions. In the process of roguelike dungeon-crawling, you'll also acquire more actions and upgrades for these actions. Now, let's talk about the roguelike gameplay. The game features over 50 levels, and the goal is to clear through to the final boss and defeat them. Each time you complete a level, you'll randomly receive a reward, which could be an action or an upgrade to an action. As you continuously challenge yourself, you'll discover actions that better suit you or the character you're using, as well as upgrade options that are more suitable for each action, until your experience is enough to help you clear the game. This is what makes the game so replayable. In terms of content richness, the game also includes 10 types of items that can be used in combat, including health potions, and a "Frostbolt" that freezes all enemies. These items provide additional assistance in completing the game challenges. Additionally, the game features 27 passive skills, which will have an impact on you during each challenge.
Well, that's a brief introduction to my game. I hope you'll give it a try and enjoy playing it.
The gameplay is simple and easy to understand. It involves controlling a character on a horizontally scrolling one-dimensional axis, maneuvering to defeat enemies. Actions include movement, turning, and arranging actions such as sword attacks, which deal damage to enemies within one square ahead, or dashes that allow you to dash towards enemies. By arranging actions in this rhythmic order, for example, scheduling a dash followed by a sword attack when your character is at a distance from the enemy, executing this sequence will make your character dash to the enemy and then use a sword attack to defeat it. I genuinely hope you'll try out this game and experience what I've described.
Currently, I've designed a total of 37 different types of actions with unique characteristics, as well as 4 different characters, each with their own unique skills and equipped with 2 specific actions. In the process of roguelike dungeon-crawling, you'll also acquire more actions and upgrades for these actions. Now, let's talk about the roguelike gameplay. The game features over 50 levels, and the goal is to clear through to the final boss and defeat them. Each time you complete a level, you'll randomly receive a reward, which could be an action or an upgrade to an action. As you continuously challenge yourself, you'll discover actions that better suit you or the character you're using, as well as upgrade options that are more suitable for each action, until your experience is enough to help you clear the game. This is what makes the game so replayable. In terms of content richness, the game also includes 10 types of items that can be used in combat, including health potions, and a "Frostbolt" that freezes all enemies. These items provide additional assistance in completing the game challenges. Additionally, the game features 27 passive skills, which will have an impact on you during each challenge.
Well, that's a brief introduction to my game. I hope you'll give it a try and enjoy playing it.
File size: 36250624
Launched countries: USAUCAFRDEGBITJPKRRUDZAOARATAZBHBBBYBEBMBRBGCLCOCRHRCYCZDKDOECEGSVFIGHGRGTHKHUINIDIEILKZKEKWLBLTLUMOMGMYMTMXNLNZNGNOOMPKPAPEPHPLPTQAROSARSSGSKSIZAESLKSECHTWTHTNTRUAAEUYUZVEVNBOKHEELVNIPYAFGEIQLYMAMZMMYELA
Minimum OS version: 11.0
Release Date: 1711695600000
Published by Jampot Software co., ltd
Website url:
Publisher country: