Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Jonathan Howell · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Dear Pocket GM Basketball, This game is fantastic and very fun to play, i am addicted!!! However, I believe there could be some improvements. For one, I think it would be great if you can put features in the game where you can; edit jersey colors, have secondary leagues (like the g-league but not really) so we can send players there to takeover and also win championships, maybe have variety of trophies for different awards, be able to hang up jerseys, all-star competitions, be able to assign mentors to players, have players demand trade, have players purposely play bad if they are not happy with team performance, etc.!!! Thanks! Hoping you guys the best. 😊
I know this is just the first installment of pocket GM basketball compared to pocket GM football three and there’s so much more improvement needs to be done but this app is really really fun. It’s really addicting just like pocket GM. It’s just needing an improvement in a lot of areas like the salary cap where it doesn’t go up at all and every single time you draft a player by the end of therefore your contract they want the $35.2 million extension for four years and you can only pay so many players because everyone over 80 overall wants $20 million plus so it makes it harder to build a team. I’ve won nine championships, but I had to trade and keep rebuilding the team after a couple of years because the role players were getting too expensive and I had to make decisions on the star players to see if I actually had to cut them or trade them add another thing is the injuries come up in bunches like very high probability of injury for almost all of the players where they’re getting hurt and even after a couple seasons with them being hurt and averaging like five points a game they’re asking for 20+ million dollars, so the app definitely has some stuff to work on. I still love it the same way I love pocket GM. I just wanted to get there quicker and I know that the developers are making sure it Happens.
I’m really picking nits here, because this game is easily the best GM sim on iPhone that I have played. And this review is coming before updated to the July 2025 updates. However, there are a few places for improvement and one huge issue. The issue I keep running into is my team just collapsing from injuries at an absurd level. Especially if you make it to the finals, you might have so many injuries that you have to cut guys who log real minutes in the finals. That just doesn’t happen irl and it grinds the momentum of this game to a halt. Smaller things around trade values and contract stuff are minor, but the injury thing is a save file killer. Worth saying again, this game is fantastic overall. Thanks dev(s)!
Following the popular Pocket GM: Football series, it's now time to take charge of a Basketball Franchise and sign, trade and draft players to create a...