Hunting Sniper: Showdown

SPARKS INFORMATION (SINGAPORE) PTE. LTD. · iOS

Hunting Sniper: Showdown

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Hunting Sniper: Showdown screenshot 1Hunting Sniper: Showdown screenshot 2Hunting Sniper: Showdown screenshot 3Hunting Sniper: Showdown screenshot 4Hunting Sniper: Showdown screenshot 5Hunting Sniper: Showdown screenshot 6Hunting Sniper: Showdown screenshot 7Hunting Sniper: Showdown screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Hunting Sniper: Showdown Make?

Monthly Revenue
$500.0K
Annualized estimate
$6.0M
Per Download
$5.56

Platform Performance

🍎iOS
Revenue
$500.0K
Downloads
90.0K
Rating
4.5 ★(1,687)

Rating Distribution

4.5
★★★★☆
1,687 reviews
5
7%
4
2%
3
3%
2
10%
1
77%

Top Countries

🇬🇧 GB🇩🇪 DE🇫🇷 FR

Rankings

Category Rank
#185
Reviews (3)▼
★★★☆☆LippoLippy11/1/2024
Same old same old

It is simply another game that tries to get your money. I played it for quite a while now, due to a sickness period that forced me home, and at the beginning it is doable (as many other games are). I managed to unlock all the levels. I just spent €10 for a season pass, trying to get to a reasonable level of gun power for being able to measure my ability with other people, but of course out there there are the ones that spend more and more and you got to the point that there is no chance of a fair challenge that gets you in a challenging but enjoyable game. When 70% or 80% of the matches you end up with people that have way more powerful guns than you, it is just a frustrating experience. No matter how good your aiming is, if the other guy with one bullet kills the target, you can get perfect shot after perfect shot and you lose anyway. If the system would allow matches between people with similar power would be a great game. As it is now, the enjoyment lasts for less than a month, then deleting it would be a wiser choice.

★★★★☆Raging Raptor8/21/2024
Super addictive! But…

Only joined two weeks ago and I’m absolutely hooked however there is one downfall, I can just about deal with slow progression however to many players on that have weapons from the final tours that are just lurking in the lowest divisions. My advise to the devs would be once you reach certain milestones as you go through the tours division lock them from rookie so the new players can start competing fairly for the weekly rewards. I’m only on rookie II and there are guys here hitting billions in the first couple days. Players just starting even if they put enough hours in a week will be lucky to hit a couple hundred mill. Just my opinion. Great game though

★★★★☆Ardsian1/27/2024
Fair and fun

This is probably the most addictive game I’ve played. You’re not forced to watch adverts and, so far, not requirement to pay for necessary upgrades. Sure, both would help progress, and other players obviously do, but, on the whole, it’s fair all round. On that note, it would be silly to not watch one advert a day for the gold loot box. It’s definitely worth it. Most importantly, there’s no waiting around for “health” or other metrics to replenish. If you want a quick game, go ahead and play until you are bored. Gripes? Of course! I’ll limit it to one though; upgrading can be laborious. You grind away to collect cards to upgrade your underpowered rifle only to find it’s the “Zoom Time” that’s upgraded. So you grind away for awaiting another 50 or so cards only for the “velocity” to be upgraded. Getting to choose “power” or whatever aspect you want with your gold would feel less frustrating. I’ve been stuck for a while because the higher tours need a more powerful, one shot kill” rifles. Not enough to spoil the game (I’ll eventually get a suitable weapon) but it does cause frustration. Thanks developers, this is a great game.

Version History (37)▼
4.07.022018/31/2026
4.06.022017/30/2026
4.05.022017/6/2026
4.04.022016/4/2026
4.03.022015/8/2026
4.02.022014/13/2026
4.01.022013/12/2026
4.00.022033/9/2026
4.00.022022/10/2026
4.00.022012/6/2026
Available In (40 Countries)▼
🇬🇷 Greece🇦🇺 Australia🇨🇦 Canada🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇷🇺 Russia🇦🇹 Austria🇧🇾 BY🇧🇪 Belgium🇧🇬 Bulgaria🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇫🇮 Finland🇭🇺 Hungary🇮🇪 Ireland🇱🇹 Lithuania🇱🇺 LU🇲🇹 MT🇳🇱 Netherlands🇳🇿 New Zealand🇳🇴 Norway🇵🇱 Poland🇵🇹 Portugal🇷🇴 Romania🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇸🇪 Sweden🇨🇭 Switzerland🇹🇷 Turkey🇺🇦 Ukraine🇪🇪 Estonia🇱🇻 Latvia
Supported Languages (7)▼
EnglishFrenchGermanJapaneseKoreanChineseSpanish
App Details▼

Hunting Sniper - The Ultimate Free Hunting Experience Embark on a thrilling journey into the wild with Hunting Sniper, the premier free hunting game....

iOS App ID
6472705058
Content Rating
16+
Min OS
13.0
Size
2461.4 MB
In-App Purchases
Yes
Publisher
SPARKS INFORMATION (SINGAPORE) PTE. LTD.
Si