Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Top Secret Developments · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game has a ton of potential—I haven't been this excited about a game since Bomber at War 2, and that's saying a lot. I rarely leave reviews, but I'm making an exception in the hopes the developers see this and take action. The gameplay and core experience are excellent. However, there is one absolutely critical barrier to enjoying this game fully: the controls. Frankly, the current controls are a major letdown. Worse, there are no in-game settings or control options to adjust them. My immediate suggestion: Please implement support for a gamepad or controller. If you add controller support, I would happily spend countless hours on this game, making it my go-to title whenever I have free time. My two-star rating is not because the game is bad—it’s an urgent signal to bring this message to your attention. You have built a genuinely good game that just needs a bit more polish and accessibility for the user. I look forward to seeing the game's future!
Very cool and realistic game. I don’t know if it was intended for the “challenge” but I really wish there was an ad I could watch to continue playing the game. It’s not a problem when it’s clearly my fault like crashing into the ground, getting shot down, and stuff like that where it’s obviously on me, but it is a problem when I have 40,000 points and a plane come out of nowhere and guides itself into me causing me to lose all my progress and start over. Other than that it’s a really well designed game.
First and foremost I would like to say that this is a genuinely good game, and it's interesting to see some of the developers previous games sort of meshed together. However, I've noticed a couple of issues. The main one is only having one life. This in of itslef isn't so bad, but because of the zoomed in perspective on most of the planes and the ai's strange behavior, it makes it super difficult to really get a good score. Another thing I want to highlight is the boundaries. I don't really understand why going fully out of bounds immediately has to end the game. I feel that there should be one of three things implemented. Either 1, going out of bounds overrides controls and simply turns you around, like in your atomic bomber simulator, 2, you get a 5 second countdown before the game is finished so you have a chance to turn back, or 3, going out of bounds results in heavy enemy artillery or some other form of attack which makes it extremely dangerous to go out (resulting in you either turning back or being shot down). The last issue I would like to highlight is the strange plane ai. This is especially a struggle when flying the b-29, as the planes faster than you will simply tail you until they crash into you because they are faster. Of course I would love to see more content from this game because it has a lot of promise but I think these issues should be addressed first.
Can you defend the city from attack? Pilot your bomber and take out as many attackers as you can! Compete on online leader boards and compare your bes...
| Name | Price | Type |
|---|---|---|
| Unlock Premium Planes | $3.99 | One-time |