Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Abocado Inc · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So I love the game but there’s 1 bug I’ve noticed so far that’s unplayable, the missions don’t update it’ll just show the previous missions
This game is overall enjoyable but it chooses to be unplayable by limiting your daily activity. Each day you get a finite amount of dungeon tickets and after using them you can watch a few ads to get more tickets, but after that you’re just done for the entire day. As if that wasn’t already ridiculous enough, you’re stuck on the mission rewards because when your next mission is to beat a dungeon but you’re out of tickets then you just have nothing to do for the rest of your day. Why do you choose to punish commitment? Why?
Solid idle game with a lot to do. It’s idle but I feel like I’m always lvling something, merging or running dungeons, doing events or completing achievement rewards. Most of the game is very straight forward but the ring is a little confusing as you pick multiple choice of possible enchants for multiple tiers but it looks like you sometimes get the negative effects even if a tier fails and you have to lose the whole thing to retry even if one spot is bad. Idk so looking at that but the rest is pretty basic. The gatchas give you a ton of roles and a big part isn’t get a high end item as that’s only a matter of time but how much can you reinforce it with dupes. There’s 5 gathchas I believe and most have different currencies so your not too tied up on hoping your using your currencies right. I liked the game enough to pay the $7 for the no ads as there are no forced ads but lots of little advantages that add up by watching ads and the price is right (almost always no for mobile games that want more money than the price good steam games) but in the end I chose not to as you really also need to pay $10 for the extra daily dungeon attempts plus the 50% extra dungeon rewards as they are very important and than less needed but still very important is the $20 daily gold, daily premium currency, daily merge tokens, and auto power mode. In the end if you don’t shell out $37 than other people will make X3 or more than you for playing the same amount of time and that kinda bothers me as I feel I either need to commit or not bother. Not enough to drop it but enough to limit my expectations. Maybe $20 for all these perm unlocks but my personal rule is not to spend more than $10 on a mobile game unless you can guarantee a solid and fun time investment.
The ultimate material, MK-999, can change our future, but the bad monsters have stolen it! Gather all available techniques to fight against monsters,...
| Name | Price | Type |
|---|---|---|
| Limited Pack 01 | $0.49 | One-time |
| Breakthrough Package 1 | $0.99 | One-time |
| Limited Pack 02 | $0.99 | One-time |
| Mecha Package 1 | $1.99 | One-time |
| Remove AD package | $3.99 | One-time |
| Ring Crafting Package 1 | $9.99 | One-time |
| Dungeon Package | $9.99 | One-time |
| Crafting Pack 3 | $14.99 | One-time |
| Halloween Pass | $14.99 | One-time |
| Mechanic License (Permanent) | $19.99 | One-time |