Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Gerardo Suarez Martinez · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I stumbled across this game through DJVI, and decided to download it. I gotta be honest with you, the game is great. I love how you can choose your skins by paying gems, the trial and error, the challenges, getting levels with gems… it’s really fun!
The game is pretty fun, but I don’t see the reason of hiding the level editor behind a payment wall. You could keep AD removal behind it but removing the editor makes the game get dry overtime and boring. I had some pretty cool ideas and was slightly disappointed by that. Nonetheless, the effects and gameplay are pretty cool. Also I noticed this is very similar to GD. Good game. Remove payment wall. That’s it. :p
Ngl this game good just one issue the landscape is automatically set and i can’t rotate my phone and its a lil uncomfortable cause its a certain way i play mobile games
A game where all obstacles and events are synchronized with the background music: the floor falls, beams and bullets are fired at you, traps activate...