Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Gavin Brown · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
While the execution of the current storyline in Blindscape is phenomenal, with it being such a unique concept and controls, the storyline left me wanting so much more. It’s literally so short, I finished it in less than 10 minutes and most of that time was listening to this protagonist monologue and drop hints about a climax and just the hope of more worldbuilding that never really happened. They give the player SO much random bits of worldbuilding and backstory, only for nothing to come of it. Everything stated in the description here that you read before even playing the game is pretty much the only semblance of plot/development that the world and protagonist receive. Again, I reiterate, this concept is wonderful and I loved the use of sound to orient the player. I would definitely recommend playing with headphones, it makes the experience much more realistic. Even with that said, I just found the story lackluster and somewhat unbelievable at times. For example, if the protagonist has barely left their room since losing their sight, how can they navigate so well? It left me with so many questions and just made me want to develop it more. I’m sure there is a larger plot here, and even if the story isn’t plot based and is meant to be some sort of abstract metaphor, this should be made more full and obvious. Still, it was an interesting experience! I hope it will be further developed in the future.
I play a lot of video games, mostly mobile games, and they seem to have gotten stale over the years. I guess even the ones I used to like still don’t hold up as much as they did. Maybe they do for different reasons. As a kid I liked challenging games, while as an adult I like simple games. I usually play games with moderate levels of difficulty and I think this is one of them. But I like how you used audio instead of visual cues. The only complaint I have is that I feel like I am randomly tapping everywhere. But I guess that is also what makes the game work so well. Although it is difficult it also is so rewarding to find the solution. Plus the character is so well developed that I swear you could make a whole movie out of it. This game itself would be a great movie. I see that most movies are running off of nostalgia, but a movie based on this game would be one I would be willing to see. I already am invested in the character and I have only played three or so levels. I don’t think any game or even any piece of media had been able to do that. For most games it takes a while for me to care about them, or it might never happen. In summary this game makes me feel all sorts of emotions and maybe has made me reconsider what a video game should really be. I think well developed is an understatement for this character. They feel like a real person. Most video game characters still feel like characters because we know they are nonexistent. This character feel like they could have actually existed at some point even if we don’t know what they looked like. This game is proof that you don’t need to see a character to know them
I really felt this game. In the current year, it’s very uncommon to see concept develop in game. It’s all about the greatest graphics and a score. This game was the opposite. It had no graphics except a black screen and a story line with only a few things you need to do. It’s all about listening. And that’s what more games need. It had a full concept with so much power. It was an empowering game that helped me to get a grip on the forsaken reality we’ve created in the gaming world. We always take it for granted, a game with incredible graphics or a demo with potential, and we never fully understand what it’s like to see a game like this. A game that can speak for itself, no tutorial, a hint, and the only mechanic it needed, was tapping or swiping the screen! And it created this atmosphere that was comfortable, but you still had to worry about what has happened, and you felt this character. You felt his feelings. You felt what it was like to be in this world. It was incredible. The soundtrack was great, the perspective of sound and the ability to go from one headphone to the next... just thinking about it gives me the chills. I truly enjoyed this game. And as a person with excessive knowledge on the latest and greatest video game content, I can definitely say I wasn’t ready to feel this much emotion over an iPhone version of an indie game. Thank you to the developers and voice actors for taking the time to make this. And thank you to the people who took the time to write a review. I would definitely recommend this game to anyone ready for feeling excessive character development and emotion. 11/10!
**Featured by Apple in Adventure and Role Playing game categories** Blindscape is a piece of experimental storytelling that takes place entirely thro...