Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Distractionware Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Super Hexagon is simply a must have; but you need to know what you're getting into. The mechanics are pretty simple; you are a small triangle, and walls are coming straight into the shape in the middle. You must rotate around the polygon to avoid a one hit death from a wall. As simple as it seems, it isn't that easy. The stage spins, changes colors, and gets fast. The levels are hard, harder, and hardest. By beating a stage you get another; hardester, hardestest, and hardestester. You die a lot; but you can retry instantly. To beat a level, you must survive a difficulty for 60 seconds. Then you unlock a new level, as stated before, and it is a much harder version. I've played this game for probably two years, stopped and started again, and have started recognizing patterns. This is a skill based, memorization based game. I would not recommend this to the weak of stomach, weak of mind, lack of skill, or lack of temper. If you're not sure, play it, or its online demo. It's only 3 bucks and its lasted me a while. I still haven't beaten it. Oh yeah, it takes patience!
I stand by the subject. I sincerely believe this game is one of the only games worth getting. This game plays with your addiction. The most minuscule detail turns out to be the most redeeming factor: when you lose, you could just tap (quite vigorously, seeing as you just lost) and boom, you're right back to playing. No ads, no fuss, trying to press multiple buttons with long loading times in between. Just tap the screen and you're back to playing. And it's still addictive, your mind thinks "Argh! I just lost!" Then 1 second later, you're back to playing, trying to beat your score by at least half a second. This is one of those games where you need to practice. You start out losing only a couple seconds in, but it doesn't get frustrating since there's little to no delay between games. The game trains your mind, every stage in every level is designed to build up your brain to both fasten your reflexes, or recognize patterns. When your brain's all trained up, you'll find yourself lasting minutes on end, and all your friends will look at you, amazed. You need patience with your skills. Of course you're not going to do well at first, but you need patience and keep practicing. If you don't have that type of patience, then this game isn't for you. See Candy Crush, or Angry Birds? You don't need pesky microtransactions to feed off your consumers' addictions!
Normally this is not true, but in this case, it definitely is. The size of the character may seem minuscule and not worth mentioning because if you nerf the size, it will make the game harder by putting more stress on spacial repositioning, but when the character is the size of a PIXEL maybe even SMALLER, it can't be done. I can play this game for 10 SECONDS then die, because the character is too small. Trying to see where my character is distracts me from moving it with the one second I have. I'm not bad at this game. I can tap when I have to and be where I need to be in the split second I have. I play Geometry Dash. DEMON. So I know when timing is crucial. This, however, can't be accomplished because too much time is put into trying to figure out WHERE and WHEN your character is and will be. I am normally not one to hate despite my derogatory "nickname", but if Apple wants to bring judgment down on me and deny me the right to change my name, so be it. This game is great if the sizing was revamped and made easier to determine where your character even is. That is all.
Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel. Super Hexagon was a best of 2012 runner up for game of the year on t...