Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Dustin Wenz · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I enjoy playing this old game from my childhood, glad it’s been adapted to the iPad. Relearning the controls for touch screen is fun, like relearning how to play the game in a way. I noticed the in several levels, when stepping on a certain square, the gun graphic is replaced by a large black square that bounces as you walk. It makes it impossible to see and game unplayable, especially when 2x guns are activated. The only way to get around it is to anticipate the polygon and switch to a non-essential weapon before you get there. Very annoying. Would be great to fix, and i can give details and screenshots if needed. The black graphic disappears when level is completed… It would be great to see Forge for the iPad, haha, i know that might be too much too ask. I loved creating and games when i was a kid, and that creative aspect from games has been lost long ago unfortunately. Also, making Marathon playable modern multiplayer would be revolutionary, it was maybe the first FPS to have that option i believe. Other than the bug, it is great as it is at the moment
This was one of my first shooters on PC, and I loved it. Coming back to it so many years later is fantastic. It really holds up and offers the same simple, great shooter experience I miss in many newer games. Guns and movement with no special moves or finishers, or anything else. Playing with the controller makes aiming a bit more challenging, but playing on normal offers a great challenge while not being overly frustrating. I have a mouse and keyboard for the iPad, but there does not appear to be any support for it, which is a bit of a shame, but not a big deal.
UPDATE TO 5 STARS: Found the Invert toggle (in the app settings panel in iOS’s Setting app - thanks to the dev for his reply below). Very happy now! ORIGINAL COMMENT FOR POSTERITY: This is coming along nicely, Mr. Developer, but there is still one glaring omission. I literally cheered when I saw the update included MFi support (been waiting for this in these iOS Marathon games for literally years now), but my heart SUNK when I realized there seems to be no option for inverted controls. This makes it all but unplayable for those of us who have spent an entire gaming career on flight sticks and inverted controls. Add this one tweak, and this will be nearly perfect. Also, what the heck is that Master Chief button for? I can’t find any explanation in the game as to what it does.
Seventeen years have passed since you saved humanity from the Pfhor... Durandal, the only surviving artificial intelligence from the UESC Marathon, h...
| Name | Price | Type |
|---|---|---|
| HD Mode | $0.99 | One-time |
| Master Chief Mode | $0.99 | One-time |
| Enhanced Reticules | $0.99 | One-time |
| Just a tip | $0.99 | One-time |
| Not the smallest tip | $1.99 | One-time |
| A good tip | $2.99 | One-time |
| A pretty good tip | $4.99 | One-time |
| An excellent tip | $7.99 | One-time |
| The best possible tip | $12.99 | One-time |
| Better than the best tip | $20.99 | One-time |