Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Faifly LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is very cool it’s obviously a story you control but also the effects in the story really change and the fact that stranger coincidences happen makes the story way more interesting
This is honestly an AMAZING game and I love that it’s one of the authentic BL (Boy’s Love) and LGBTQ+ games on the App Store! I really enjoy the gameplay and like all the characters.However, I do have some feedback on this game as well. Firstly, I think the gems is a totally normal way for the producers to make money and I honestly don’t mind! But, I think if you want to have intimate scenes between the characters like Ian, Julius, or Henry, I honestly think this game’s on the pricier side. While sometimes I feel like a horrible person because I couldn’t hug them or kiss them for comfort (due to lack of inefficient amount of gems), I also may just a be a little biased.Which brings me to my second and final piece of feedback. I genuinely feel like the story is slightly… biased towards Ian and Julius since they are the two you first meet in the game and honestly you get more interactions with those two potential love interests. However, to this statement, Henry seems slightly more difficult to approach and his affection progresses faster, he is also DEFINITELY more expensive than the other two characters, (and I am VERY BIASED HERE) but Henry is just more~ my type. In a summary, I just think that Henry should be able to have more interactions with the characters for people who like his “type” (IF) there are more upcoming episodes or other additional parts of the story. [I’ve also only completed the game twice and both times I ended up getting *spoiler* which caused me to get the neutral and bad ending, so this may be another thing that makes me biased. Maybe they do get more interactions and are more intimate!!]Anyways, if the producers are out there reading his, thank you so much! I am terribly sorry for it being so long but I just want to make sure everyone can get my authentic opinion! Again, thank you and have an amazing day!!
As much as I love this game, incredible graphics, fun story and good opportunities to build your relationships, I also think that the gems aren’t a fun way to decide your fate with your chosen person. I understand that is how you make money, and you give gems out at a certain time period like the ads. I just feel like if you spend anything on customization, you have to build up from there, and everyone wants to make the character their own. Thanks :]
Introducing "My First Kiss" an engaging Otome BL (boys love) game that combines the excitement of yaoi and yuri in a dramatic visual novel format. Imm...
| Name | Price | Type |
|---|---|---|
| No ADS | $1.99 | One-time |
| +450 | $5.99 | One-time |
| +1000 | $7.99 | One-time |
| +2050 | $9.99 | One-time |