Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Firefly Studios · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
If spending months building cities only to have them deleted instantly due to a game bug makes you happy then this game is for you. Submitted a request to devs to correct this problem, but only got a canned response and no help. Game was fun, but losing all my “work” was not. I’ve spent too much time on this to start over…buyer beware!
I fricken love it
Not worth playing. Tutorial that hold-holds you and the game allows you to harvest other people’s resources. Who thought that was a good idea?
*** From the Creators of Stronghold and Caesar *** Rebuild the Eternal City of Rome and be crowned Caesar in Firefly Studios’ Romans: Age of Caesar!...
| Name | Price | Type |
|---|---|---|
| 30 Trajans | $1.99 | One-time |
| 60 Trajans | $3.99 | One-time |
| 120 Trajans | $6.99 | One-time |
| 240 Trajans | $14.99 | One-time |
| 525 Trajans | $29.99 | One-time |
| 900 Trajans | $49.99 | One-time |
| 1900 Trajans | $99.99 | One-time |