Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗PlayDay Limited Liability Company · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
You can make 80 cents per day per game. They have 8 different games. If you play again when you have power points it will be more per day. that’s $6.40 per day. I use PayPal cash out and the cash out is always instantly. You have to wait 5 days until you can cash out again which I don’t mind because I can use those days racking up coins to cash out again.
I was just sitting here thinking that they should add more games. This is a great company. Their apps are great they do pay money they are legit like really legit something told me to go check and see if they had new games Wala they have new games. Yay this game is nice so far easy I know it’s going to get hard but it beats the other one’s in the App Store. this came the words really have meanings. They’re really words the other ones I played like this they don’t make sense they’re not words put it this way they’re not words we know in the US. thank you keep it up bring more games I want all of them. ;)
Fully understanding the product market fit of this app, I know it can’t be entirely devoid of ads. But at level 103, I’m seeing FAR less rewards than in the beginning. So for a proof of work model, where we do work to watch ads and play the game, I see it as a downside. If I take 10-15 seconds to complete a puzzle but have to watch 1:30 minutes of an ad, and get barely any reward, it turns me off to the game. There needs to be progressive incentives. Something that makes me want to KEEP the game. Retention over downloading. Otherwise, what’s the point. I’ll play it for less than a week and move on.
In collaboration with Bling Financial, we bring you a fun--yet challenging--puzzle game that will stimulate your brain! Word Breeze combines element...