Summon Quest

Team17 USA · iOS

Summon Quest

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
Compare appsMy watchlist

01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Summon Quest screenshot 1Summon Quest screenshot 2Summon Quest screenshot 3Summon Quest screenshot 4Summon Quest screenshot 5Summon Quest screenshot 6Summon Quest screenshot 7Summon Quest screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Summon Quest Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.0 (215)

Rating Distribution

4.0
★★★★
215 reviews
5
9%
4
7%
3
13%
2
14%
1
56%
Reviews (3)
★★★☆☆Outlook19828/29/2023
Decent game, needs more frequent updates

The core game is decent. All the shortcomings it has are fixable - developers need to turn the crank faster on updates. Minor updates once a month is too slow - the replayability of the content and new features like the Arena have balance problems and can be burned through way too rapidly with no updates. The delightful aspect of this being in Apple Arcade is that it is not pay to win or pay for play/stamina mechanics. The lack of that may mean it is harder to fund more active development - but if you are putting out this kind of game - it needs a faster pace of content delivery to hold any sort of engagement. A problem more active players have - When approaching a lot of fully upgraded items and summons - the value of chests goes down in terms of total tokens given. There seems to be a mechanic where it will eliminate giving you tokens for thing that are maxed out, and theoretically condense into other items yet to be completed, but the value for each chest is diminished- making finishing items very grindy

★★★★DancingNC6/30/2023
Happy for the update, now fix the controls

I’d glad to see this game finally get more levels, but the issue with the controls is still there. I don’t like that movement resets when using the bracelet. It leaves me stopped and vulnerable in the middle of moving and evading. Dashing some times goes in the direction the character is facing rather than the direction he’s moving, rolling me into combat rather than away from it. Dashing over water doesn’t always seem to work either. I thought it was because I was at an angle, but I was wrong. So it’s unclear what the issue is. Maybe it’s related to the previously mentioned issue of dashing the wrong way. The randomization of leveling up summons is not my favorite mechanism, but I can work with it. Not being able to properly dodge in a game that relies so heavily on it is bothersome. Overall, still a fun game.

★★★★stelluhreyesthis4/23/2023
What Apple Arcade does best

In the wake of playing games like mighty doom, a rouge like rpg that doesn’t make you gamble unknown amounts of money to pass levels is a breath of fresh air. This is one of the things Apple Arcade does best, offers you the types of games that often have predatory monetization methods… without them. So far I’m enjoying the progression, and although it seems simpler that the type of game I often gravitate towards, it really is enjoyable not having to question how much money I need to put down to MAYBE get something that MIGHT help me. For fans of games like Archero, Mighty Doom, or less similar games like Hades, you will find a lot to love here, all while not having to worry about yet another 5 fictional currencies to exchange your real world money for. Great job to the devs and Apple for making games like this available in a way that doesn’t manipulate money out of our wallets with weird Pavlovian monetization traps.

Version History (10)
2.5.010/19/2023
2.4.09/28/2023
2.3.08/31/2023
2.0.07/27/2023
1.2.16/30/2023
1.2.06/22/2023
1.1.24/28/2023
1.1.14/17/2023
1.13/31/2023
1.03/27/2023
Available In (112 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (13)
ArabicDutchEnglishFrenchGermanItalianJapaneseKoreanPortugueseRussianChineseSpanishTurkish
App Details

Attention Summoner! A rift has broken in our world, now crawling with monsters. It's up to you to heal this rift and save the planet. Shoot, stack up...

iOS App ID
1614492426
Content Rating
4+
Min OS
13.0
Size
836.8 MB
Publisher
Team17 USA