Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ironhide S.A. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
One of my all time favorites but I can’t really explain why. First of all, I’m familiar with the kingdom rush franchise but haven’t played them a whole lot. I just don’t think tower defense games are my thing, as much as I’ve tried to give them a chance. So my love for this game is not based on just being a kingdom rush fan or anything. Now, what is my thing, is tactics/grid-based combat games. But as I’ve gotten older, and have less time to actually sit down mastermind a strategy, I’ve found myself not really being able to invest the time/patience needed for most tactics games. That’s where Legends of Kingdom Rush comes in. It has everything I enjoy about a good tactics games + beautiful artwork, but is also really easy to pick up, learn, and play. Where I quit on most of these game types is I spend a lot of time learning the mechanics and getting the hang of things, go a week or two where I don’t have time to play, then struggle to pick back up where I left off and try to relearn everything again. I never had that problem with this game, it was always easy to pick up and start playing again. My only gripe is the length, I played through all of the content pretty quickly and desperately wanted more. I really wish the dev would release a sequel to this instead of Kingdom Rush 17.
The reason I entitled the review part 2 because it seems that my first review got accidentally deleted. Any how writing another. The game is a classic srpg with a grid and a turn based combat system. Let’s first address the elephant in the room — ‘yes’ the game is challenging that’s primarily because of the in game level up system where you can level up to unlock abilities but not improve base stats. In essence you can’t grind for hours to get OP base stats, as stats improve on a stage doesn’t carry over, only abilities unlocked does. This has a plus point as it forces the player to manage their resources carefully and play the battles more diligently, rather than going all guns blazing with the cushion of OP base stats to win the fight. My only gripe is that the game is too short. It needed either an additional stage or post game content. Unlocking achievements in GC is not post game content and replaying old stages incessantly can become mundane. Overall, I like the choice based dice system in between battles, the artwork and character design is great, and the battle mechanics is my personal favorite (this gives replay value in the sense one can experiment with different comps). I finished the game on casual mode with Oloch, Ranger, Dark knight and Sasquatch. The game was a 5 star experience for me.
I wrote a very lengthy review the first time but it seems to of gotten deleted. I purchased every single game you guys have made and despite them becoming pay to win over the years a little bit I have stuck with being a huge fan. Though I have seen the games become more and more monetized which is disturbing. That said I think the quality of the games the artwork and I love that went into them is the best I’ve ever seen in the Apple store. Which brings us to this game, which I was very excited to see in the Apple store. It is an amazing idea and it’s done as well as your other games but it is like a pay to win Game without the ability to pay! It is brutally hard to the point of almost not being fun. The difficulty is just way too high. I’ve been stuck on the second stage for sometime and have almost everybody unlocked and at level three. I understand the game is to figure out how to use people properly and strategically but I feel like there’s only one way to do it and that’s if you’re lucky at the time and I am not finding it. I’ve been playing 100 times through and still haven’t beaten it. Definitely scares me for the third leveled seeing as the characters don’t get any better or stronger and often walk in so weak at the beginning that they die first fight. I would love to see you make more games in this direction but with The ability to change the difficulty a little bit.
Embark on epic adventures to save the kingdom! In this legendary RPG game with rogue-lite elements! WELCOME TO LEGENDS OF KINGDOM RUSH! LEAD THE MOS...