Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Anton Pavlov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a buggy and unauthorized clone of the remarkable card game Palm Island. It doesn’t correctly support phones with a notch at the top and doesn’t properly reset your resource inventory between plays. It also displays your achievements in Russian no matter what language you’ve chosen.
Resources are a bit odd here bc you can clearly tap/store more than the four cards the card game rules state. I had 19 fish at one point in an early round. The resources also carry over from game to game and I’m not sure why. Shouldn’t I start with none? Not sure if this is a bug or a style of play that can’t be turned off. Still a challenging cool version for mobile play.
Palm Island is an 8—round card game. Build an island. Upgrade cards to get more resources and victory points. Each card has 4 levels. Each turn you wi...