Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗The Gentlebros. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve played this game for about a good 12 hours now and I LOVE it!!! It has such a beautifully rich art style and the little details in the graphics is seriously so impressive! I often find myself just exploring the sea just to stare at the boat animations haha! Also the items that you collect over time are really fun to use and none of them feel unusable! They often fill different roles and it’s very satisfying to collect all the items in a set and get to use them and wear them as cosmetic items! I also really enjoyed the side quests!! My favorite one was one where you’d help deliver mail from place to place (which you’d think would be very tedious haha) but actually was very enjoyable and heartwarming!! I highly recommend this game for anyone who loves exploration, RPGs, cute animals, and a subtle overarching story that will make you emotional at the least expected moments!! Love love love this game and I’m so happy I got a chance to finally play it!
I loved this game. I beat it and was disappointed in the final boss because it was over and now the game comes to an end. I’m not the one to play through a game more than once, which is what is expected at the end because you unlock modded modes that make the next playthrough more difficult BUT I want my character that I worked hard on if I’m going to do that not start from scratch. It’s not one of those games where you have a bunch of story line options.
Dear Developer, please clean up your Cat Quest series distributions. Cat Quest 1 is available on Steam for Mac, but not on the Mac App Store. The iPhone/iPad App Store doesn’t work for Mac, so if you want controller support and have a Mac, you must get the Steam version. Cat Quest 2 is not available on Steam for Mac, but if you buy it via the iPhone/iPad App Store, it’ll work on Mac. Cat Quest 3 is available on the App Store and Mac App Store (same purchase with iCloud sync), but not on Steam for Mac. The preference (IMO) is all the Cat Quests be made available via App Store / Mac App Store for iCloud syncing. Ideally, make Cat Quest 1 App Store work with a controller and be available for Mac. Make Cat Quest 2 available in the Mac App Store as well since it works with Mac. Summary please make all the Cat Quests universal like Cat Quest 3 working with iCloud and controllers. Otherwise, great games …
*TRY BEFORE YOU BUY* Play the beginning of your catventure for free! One-time purchase unlocks the full game and all future updates! Get whiskered aw...
| Name | Price | Type |
|---|---|---|
| Full Game Unlock | $9.99 | One-time |
| Full Game Unlock | $19.99 | One-time |