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With the virtual production template and a youtube tutorial its pretty easy to setup and start going but I was intuitively under the impression I was going to be able to record from the Iphone simultaneously while the engine tracks it in the virtual space so I could get 1:1 camera movement in both places. So now I’m going to have to try duct taping my phone to another camera because it’s just a virtual tracker :/ The app does what it’s made to do though so 4 stars -1 for the lost opportunity.
Unfortunately, most of the documentation is useless, go through step by step but its still doesn’t work. Keep betting a bad response from server error which makes no sense at all. Considering that the old UnRemote 2 app still connects and the iPad can track. This app used to work with the remote session but now all you get is picture, it doesn’t actually track motion anymore. Only working method I’ve seen in 5.1 is to start with UnRemote 2 to get tracking data, then connect with pixel streaming or remote session to get picture, 2 apps for the one task. I understand it’s difficult to make such functionality seamless but it seems it only works 20% of the time for most people :/
Follow these steps closely. 1. In your Unreal Scene (4.26 or Higher; 4.27 recommended), make sure you’ve setup your Static Endpoints under “Project Settings” -> “UDP Messaging”. You should have the IP of your PC as well as the IP of your iOS device. They need to be on the same subnet to work properly! 2. Add a VirtualCamera2 Actor to your scene. 3. In the VirtualCamera2Actor properties, select the VCAM (Inhereited) from the components tree. 4. Under “Virtual Camera” check “Enabled” 5. In the “Output Providers” rollout, under “0” -> “Output”; Check the “Is Active” toggle 6. On your iPad/iPhone launch the Live Link VCAM app BUT DO NOT CLICK CONNECT! (When the app is open it sends a signal to your PC waiting to connect) 7. In UE, in the Live Link window, click “+ Source”. Your iOS device should show up now as a VCAM source. (NOTE: If you hit connect on your iPad before this step, you didn’t read #6 carefully enough.) 8. At this point you should: VCAM and Is Active Enabled, your iOS device active in your LiveLink Window, your iPad app still on the Home Screen (magenta with Connect Button). 9. Hit Connect 10. Lastly, under the VCAM Properties there is a “Live Link Subject” drop-down. Select your iOS device from this drop down and everything should start talking to each other; VCAM UI showing on both Project and iOS device as well as telemetry data. Hope this helps!
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Virtual production-ready cinematography in real time from your iPad or iPhone -- Unreal VCAM for Unreal Engine. Translate traditional filmmaking conc...