Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Sparseal SL · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Not a bad app, but a few features are missing considering the price, and furthermore the gestures can be kinda iffy in some situations. - My biggest feature request, above anything else, is the ability to view and hide pieces of target mesh geometry individually, currently you can either use the lasso or isolate one piece. I want to be able to toggle each piece in a “scene viewer” style tab. It’s unbelievably annoying to try to isolate and work on two or three pieces rather than just one and it shouldn’t be this hard!!! -Gestures work less and less the further off you get from your target mesh which can occasionally be necessary for really low poly stuff. -Settings don’t save well, my toolset keeps removing the erase tool every time I would like to add that I find it’s UV creation features to be really intuitive and quick to learn and use it’s just lacking some quality-of-life features, such as the aforementioned scene organizer. It also doesn’t have a mode specifically designed for creating UVs for a pre-existing low-poly model sans high poly which I would definitely want if I were to do more UVing in cozyblanket.
First off, the app is great. It’s a solid tool that does one thing and does it well. I spent about an hour with the demo and experienced no bugs or crashes. Hats off to the devs. However, the $90 price tag is a non stater for me. I have many $100 apps in my library and feel like I’ve gotten my monies worth on them. The scope of this app is just too small for that price tag when I can simply export my sculpts into 3DS Max, throw a retopology modifier or two on it and then do some hand cleanup. This won’t be a big time saver in my workflow, plus I use a laptop. The advantages of doing retopo on the iPad vs. the laptop simply aren’t that big. $20? Sure, in a heartbeat. $40? I’d definitely think about it and then probably buy it. $60? Eh, maybe. I’ve paid that for some similarly scoped Max plug-ins. For me, $90 pushes it outside the range of cost/benefit.
Editing my initial review: lowering to two stars because the camera needs a lot of work. If at anytime you have more than two fingers/skin contact on the screen, the camera will start erratically zooming and you can no longer pan/orbit. I cannot consistently fix this issue. In my last session, the camera got stuck inside the model and will no longer frame. Having save locked behind a license is detrimental because an app reset would likely fix the camera, but then you lose all of your work. Original Review: As a 1.0 release, this is a great start. As a learning tool for beginners, this is excellent. The app does suffer from some lack of quality of life features, but the core is there. Personally for me, I am not ready to purchase the perpetual license until these core features and perpetual license features start arriving. Suggestions: I think paywalling a save feature is silly. It is not conducive to a learning or game-ifying environment. More undo history steps would be nice Redo (three finger tap) is missing Cannot X-ray underlying mesh Extruding edges could be handy in some cases. Maybe hold a modifier and drag an edge out With perpetual license: More file type support, including FBX with multi object meshes
CozyBlanket includes in-app purchases to fully unlock its import/export options and advanced features. For the best experience, Apple Pencil is recomm...
| Name | Price | Type |
|---|---|---|
| Lite | $19.99 | One-time |
| Standard Upgrade | $69.99 | One-time |
| Standard | $89.99 | One-time |