Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Denis Zdorovtsov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Went to grab the game and it didn’t charge me the $4, is there a way I can donate or something? I’ve only played about half hour so far but I’m enjoying it, and I definitely want to pay the developers.
Add a sandbox mode that has unlimited resources and all the building options available for both yourself and any enemy ai. That way we can customize our own battlefield and scenarios. The icing on the cake would be to add a good level designer so we can construct our levels as well by placing trees, rocks, river, sea, etc. the game is decent for the price but I’d be willing to pay more for these added features.
Saw the game on Reddit and decided to give it a try. I am very impressed with what I’ve seen as I am half way through the campaign. I love how the game can be played in portrait! The controls are alright, but can be a bit cumbersome when trying to do things quickly. It can eat through the battery on my XS, but I have it on 60 FPS on Low graphics.
Full-featured old-school fantasy RTS. No boosters. No timers. No pay-to-win. Battles 10-20 min. Campaign of 26 missions, online PvP and PvE. Support f...