Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Plug In Digital · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is almost there. Art is good, mechanics are good, it’s just the controls are super jank. There was an update 5 days ago and I’m amazed that that counts as “improved” controls. You need a way to select multiple units instead of fighting with the camera and moving one at a time. Units don’t attack unless you command them to and if you’re fighting with controls it’s hard to even select the right unit. There’s way too much going on to be able to play the game because of these controls. I played for 10 minutes and gave up. Please fix these controls. I really want to give this game a shot. I also hate feeling like I wasted my money.
Positive point : Art is great. Negative points : controls are super clunky, have the devs played the game? Scrolling is terrible, unnatural , unit/building selection is terrible, units control is terrible. That’s quite a dealbreaker. Also storytelling could see some improvements, it’s very basic uninspired dialogues. And combat is too fast paced and messy, coupled with the terrible control, there’s not much that can be done once the combat starts, by the time you can do something, the deciding moment of the battle is already past. Lot of potential, graphic/style is great, but need a lot more refinement before I update my rating. Edit: I finished the game. The plot is bit better than expected but dialogue is still very basic. The gameplay is fun but not very complex. Units are not balanced at all, you end up with just making armies of trebuchet and sweep through the game. After finishing the game, I actually don’t see as much potential as I thought. Fun game to play but don’t expect too much strategy.
Unfortunately, the art style is about all I can say this game has going for it right now. The controls are really bad. Instead of scrolling, you tap one end of the screen and the camera rockets past what you wanted to select until you let go. When you are able to select a unit, they only go where you want them to half the time, and there’s no indication why their movement doesn’t work the other half of the time. In the first level, my units kept running away from where I was telling them to go. I would reselect their target, and they would briefly head back that direction before immediately resuming their run to home base. This caused me to lose the battle, but for some reason the game continued as if I had won. Then in the next level, you’re supposed to be fleeing, but the controls just don’t really allow for that in their current implementation. Hopefully a fix is on the way, but this should never have been released as is.
Play as a hero who must build a city, become the guardian of its riches and attack your enemies. Key features: - Play as multiple heroes - Build buil...