Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗About Fun · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It is a fun game. Bunch of different upgradable characters with different skills and weapons, 3 classes of Striker/ Brute/ Assassin that are all relatively balanced. Relatively. (Explosive weapon characters are a bit OP) Decent variety of game modes from PVE to PVP on a handful of maps. However, there is the choice to BUY more powerful weapons for each character, and you KNOW when you run into them on maps. More firepower, faster movement speed while firing, increased range. Getting into a 1V1 with someone who has purchased the upgraded weapon for their character is almost always impossible to win, regardless of class, gadgets and upgrades, unless you basically get super lucky. Since most of the event modes are PVP, you encounter them quite often, which is… frustrating. Get blasted by a rocket, grenade or bullet that comes from someone you can’t even SEE on your screen that takes about a THIRD of your health in one shot? They bought the weapon. Not the weapon for gold bars that you earn (VERY slowly) in game, the one you buy for real money, which is even MORE powerful than the one you get for gold bars. That’s my biggest gripe. It’d be nice if there were more variety of maps as well. The PVP game modes Payload and Wipeout both only have 1 map to play on, which gets boring after a while. The “energy” you use for XP is also a little low, only takes about 3-4 matches to run out, then you either wait for refill or watch ads for 100 energy (that’s about 1 games worth). Like I said it IS a fun game with decent mechanics, decent reward system, good variety of characters and classes, but the Pay to Win weapons really take it down a few pegs. Maybe if the range and move speed were nerfed a bit, it’d give more of a chance to defeat them in a 1V1, but as it stands you may as well just run away, cuz you WILL lose that fight, regardless of character, class, gadgets.
This game would've been really cool if the developers didn't feel like you need to spend money literally for energy to play. And it's kinda dumb to have an xp meter that runs out after a couple of matches especially if you do well and gain a lot of xp for a match. It takes forever to upgrade equipment and the secondary weapons for the characters are highly overpriced, with the point being to try to force you into paying for their gold packages. Don't waste your time unless you're one of those loser people that have to pay to win games.
I’m a long WarFriends player.. nice graphics and simple easy graphics. If your a WarFriends player like myself. This game is a must have. It’s fun ..so get it!!!
WarFriends Legends is an exhilarating real-time multiplayer portrait shooter packed with diverse heroes, epic abilities, and intense game modes. Engag...
| Name | Price | Type |
|---|---|---|
| Gold Bars | $0.99 | One-time |
| Holiday Offer | $2.99 | One-time |
| Starter Pack | $2.99 | One-time |
| VIP - Weekly | $3.99 | Weekly |
| Starter Pack | $9.99 | One-time |
| Legendary Pass | $9.99 | One-time |
| VIP - Monthly | $12.99 | Monthly |
| Legendary Pass Bundle | $14.99 | One-time |
| Skip All Ads | $19.99 | One-time |
| Gold Heap | $19.99 | One-time |