Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Colossi Games Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Great game but I don’t want to keep going into my chest to get the materials then go to a building to build it if there’s a way to put have it where u can store it in the cheats and us the materials in the crafting menu and buildings as well as for farm etc make it easier for the player instead of going back and forth taking up inventory space.
I really enjoy the Gladiators version of this game, which has similar mechanics, but this feels like the very early stages of what would eventually become a game. There’s only 5 permanent stages/locations right now, one of which hasn’t been created yet (you visit, it says “coming soon”). The other four are boxes of land with nothing to explore, just collect resources. It’s not “open world,” you need energy to travel and are given a mix of about 5 trips per day (including back to home base). The only “quests” are to build things, but they require resources that can’t be sought and collected (it’s luck of the draw that it’s in a chest you find). I’d say come back to this game in a year to see if they made progress, because right now it’s not a game yet. And why anyone would spend money on it yet is beyond me.
Over all interesting concept I imagine their will be a actual intro in the future like the other games even if not still pretty interesting Main problems are immediately present however firstly energy dose not work with the way you do this kind of game my personal favorite and I would imagine a lot of others thing about your games are that unlike most of other games like this their is no stamina Secondly if you get the beta rewards you very easily fill your inventory before you can do anything maybe a add even a tier one bag to it Thirdly if you do keep the energy system you should probably add a map or just in general you should add a map especially if you keep the energy system because I and I imagine most people would want to know if when they are in a area if they got all the chests so they don’t leave and not get what they need Lastly your auto pickup system should work across the map not in a radius or however it is now because at the main base I auto picked up everything and on one side of the map it did not automatically go to the other to get the iron deposit Other than that interesting premise I am excited for it but the last and either first or third need to be fixed for it to be 5 stars
Vinland Tales is a Survival Action RPG with casual sandbox game mechanics and big village-building possibilities. You'll experience a new type of surv...
| Name | Price | Type |
|---|---|---|
| Journeyman Chest | $0.99 | One-time |
| Vinland Explorer Pack | $1.99 | One-time |
| Brock Armor Chest | $1.99 | One-time |
| Small Pile of Gold | $1.99 | One-time |
| Raider Chest | $1.99 | One-time |
| Signi Weapon Chest | $2.99 | One-time |
| Big Pile of Gold | $4.99 | One-time |
| Elite Warrior Outfit | $4.99 | One-time |
| Raider Backpack | $5.99 | One-time |
| Sack of Gold | $9.99 | One-time |