Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Vadym Sakhno · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I have been playing this game for over a year now and still haven’t finished all the research yet. This game has simple graphic design but simple and yet complex strategy layers to it at the same time. It wont take a player too long to beat all the levels once on the normal difficulty. But then you unlock endless difficulty which can go up to 900% more difficult mobs with more research but it also adds better loot rewards and item drops. The research tech tree is huge and so many good upgrades to unlock not just for each tower but also for general play. The game has daily quests, online challenge score against all players world wide, a custom map editor, developer mode (which I haven’t even unlocked yet), no ads, no energy cooldown wait times, and totally playable with no in game currency. It would be challenging to find another tower defense game that offers all of that. Dear game developers, just updated game to newest version and while the new version will take some getting used to, one thing I did not like is that I have to repeat research that I already did. I had all of my towers start at level 4. Now the research changed and you can start each tower at an even higher level than 4 which is awesome but now I have to start over and research all my towers back up to 4 again. It didnt used to cost bit dust either which all upgrades past normal difficulty cost bit dust. Why make the first plus 2+ upgraded cost bit dust? It didnt before but now it does? Bit dust is the only currency that is too slow to gain. That minor new gripe aside, still a great game.
I've been a TD fan since they were birthed in starcraft custom matches, I've played just about everyone, and this one is among the best! The difficultly is there almost immediately, but everything is possible if you try different configurations. The music is really fun, and the animations are almost satisfying, but a bit simple. The UI(interface) is incredibly over complicated, it looks like a couple of developers had a brainstorm and used every idea they could think of, and then added it to the home screen. For someone coming into this game it could be very daunting. The complexity of the game is also over the top, there are so many different things you can do, and they're all visible from the first stage of the game. I would recommend hiding most of the content from the user and show more as they progress. I would also recommend making the research more understandable, there are so many options that it's honestly overwhelming when you open the research tab, no one is ever going to read all that. Also your research tickets should be visible on the research page. In summary, this game is really awesome, but some genius with too much time made it, and added every possible feature they could think of.
Infinitode 2 is, hands down, the best tower defense game ever published on any mobile device. It is also easily among the best valued games I’ve ever installed on my iPad or iPhone. The game is free, and there is truly no reason to ever need to spend money on anything. The game doesn’t have an energy system to limit your playing. There is no pay to win whatsoever. The game is incredibly deep and impressively well balanced, and the replay value is thru the roof, because every level you beat has so many quests that keep on ramping up as you play. The game never feels like a grind, even when replaying previously beaten levels. Infinitode has many enemy types, and many different towers. Unlike many TD games, you NEED to build pretty much all of the tower types to really crush tons of waves (each level has endless waves…..you keep going until your base is eventually overpowered). As I mentioned above, you never NEED to spend money on this game. However, I was more than happy to pay a one time price of $5, which increases some of your rewards after beating a level, and causes loot boxes to open instantly. More than anything, I just wanted to give something to this developer for creating such an amazing game. The game is easily worth much more than $5. If you are into TD games, this is the one! Get it!
Every game in this Tower Defense strategy game (TD) is endless - stand against infinite number of enemy waves for as long as you can! Complete the st...
| Name | Price | Type |
|---|---|---|
| Tiny Papers Pack | $0.99 | One-time |
| Small Papers Pack | $2.99 | One-time |
| Small Accelerators Pack | $2.99 | One-time |
| Double Gain | $4.99 | One-time |
| Medium Accelerators Pack | $9.99 | One-time |
| Medium Papers Pack | $9.99 | One-time |
| Large Papers Pack | $24.99 | One-time |
| Large Accelerators Pack | $24.99 | One-time |
| Huge Accelerators Pack | $49.99 | One-time |
| Huge Papers Pack | $49.99 | One-time |