Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Artem Trembach · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I've been noticing lately that people are complaining about the fact that you need to watch ads or pay money to play, or the fact that the game is "too slow." I understand why they think this, but they just lack patience. I've been playing this game so that I can develop the skill, and I've been doing well but these people just can't. Other than that, this is a good game with a nice black-and-white touch to it. yea i think i ranted too much
I’ve been play this game a little bit now and I decided to ignore the ratings say “it’s too long” and “it needs boosters”. After you did say that a big update was coming so I’m even more good about this game, because clearly this update is going to be big since it’s been 3 years since the last one. Don’t let these 2 star reviews tell you it takes too long, they are just like California drivers in LA. I find this game quite fun and cool to play so I don’t mind the waiting, just as long as it’s enjoyable. Looking forward to the update! And don’t let the people get you down.
I like the game overall, it’s a great concept. But I have some huge issues with it I’ll go over here. 1. The UI is unbearable. It looks pretty but after the first few times it just becomes tedious to have to wait so long for pages to come up, there should be a setting to remove or at least speed up the animations. 2. The game doesn’t run in the background, but the ad timer does. When you watch an ad for a 1:30:00 long boost but the game doesn’t run in the background the timer on your boost shouldn’t either. Either make the game run in the background or make the timer on the boosts stop with the game when it goes into the background. 3. Progression is so slow. Like ridiculously slow. For a game you have to be in to run it this game has way too slow of progression, maybe it would be tolerable if the game ran in the background, but it doesn’t. It is basically unplayable unless you watch ads for the boosts. 4. The game doesn’t explain itself very well at the beginning. It doesn’t explain anything relating to selling data and upgrades have no description so you have no idea what they are actually doing. For those reasons I’m giving the game a 2 star review. I think the game has potential if those things are changed it would improve the game drastically.
Hack.Hub is an operating system, which is a unique product in the market of hacker equipment and software, making your everyday life as a cybercrimina...
| Name | Price | Type |
|---|---|---|
| 1-Day Profit | $0.99 | One-time |
| Hack.Hub_PRO (Weekly) | $0.99 | Weekly |
| Multiplier x3 | $1.99 | One-time |
| 7-Days Profit | $1.99 | One-time |
| 14-Days Profit | $2.99 | One-time |
| Hack.Hub_PRO (Weekly) | $2.99 | Weekly |
| Root.Kit_PRO | $2.99 | One-time |
| Hack.Hub_PRO (Weekly) | $4.99 | Weekly |
| Multiplier x12 | $4.99 | One-time |
| 69-Days Profit | $9.99 | One-time |