Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Frank-Peter Poschmann · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a great game to pass the time with. I have a few ideas to improve the game: -get rid of the “Army” unit and replace it with two units: infantry “I” and Armor “A” divisions. This will make land combat more varied just as sea combat has multiple units. -add more terrain types, include terrain tiles such as mountains in which only infantry can cross but not armor
I remember playing this for hours against either the computer or friends on an Amiga 500. (Still have that btw). This is similar to the Walter Bright version, I can recall a few Starfleet games as well. Thanks for the nostalgia!
Empire is a strategy and tactics war game, pitting you against the computer. The game is played on a computer generated map that contains land areas,...