Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Feeling Game Company Ltd. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Way to go guys, keep it up. I love supporting developers who are womxn/artistic creatives and changing the rules of the industry. Having free/low-income helps support low-income players and encourage creativity for creativity’s sake. Hopefully soon, we’ll have an economy where everything is free and based off of sharing for creatively, respect and sanctity/love. Until then, I will pay what I can. I also support the focus on emotions and saying NO. No is a complete sentence. Stand up for yourselves folks!
Not really a game for me. I feel like the graphics are nice but getting to the game play takes longer than needed. Considering there are like 3 - 4 lines to read between each set of levels, I think it would have been better for them all to show up at once versus having to sit thru the painstaking process of each line showing up one by one. I thought the game would be challenging but not because the puzzles are hard. There is literally no direction when you start. I kind of just tapped around on the screen until something happened. Then when you inevitably fail, the “hint” is usually the actual answer which I don’t like because it kinda ruins it for you. The puzzles themselves are pretty mundane. You’ll spend 10-20 seconds on each “level” and anything longer than that is because the game makes you spend more time doing something unnecessary (*SPOILER: turning a ring up a finger….oy!*) Like I said, the graphics are nice. The music is calm. It’s clean-looking. But for me, not much fun or intuition needed. Just not a game for me unfortunately 🫤
I gave this game 4 stars because I love the graphics, the message behind most of the levels, and the idea of the game. What frustrated me a bit was not having the option to read at my own pace, & whenever the levels are finished, it is REALLY slow in moving on to the next screen. I sometimes had to close the app then open it back up again. If There were also levels where I feel like I didn't solve anything, especially in the last "chapter" I'll call it. I just watched it solve itself & then the game ended. All in all, I enjoyed the game. I beat it in about 10 minutes so I would've wished there were more levels! Very well done, all in all.
- A game about saying no. - Over a dozen of DON'T DO items to NOT to complete. - We can not do these together. - Free to play, no ads, pay what you wa...
| Name | Price | Type |
|---|---|---|
| Coffee | $1.99 | One-time |
| Flower | $4.99 | One-time |
| Music Album | $16.99 | One-time |
| Paycheck | $99.99 | One-time |