Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Feeling Game Company Ltd. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The core of this game makes for a fantastic experience on mobile - fun, simple yet deep, and able to be played for a short or long session. It’s marketed as “Dark Souls for mobile” and I would say for the most part that’s a fairly accurate statement. I enjoy most parts of this game a great deal which is why I’ve spent a good amount of time playing it. I do have my gripes but the actual game itself is a 4/5. HOWEVER, and it’s a big one, the monetization in this game is beyond absurd. They ask for inordinate sums of money for even the most mundane purchases! For example, they’ll offer you “special discounts” on a single arbitrary epic item (in this game there are 3 rarities after epic btw) at “70%” off for $10! For one single item that may not even be relevant and is the 4th highest rarity! Want to unlock another hero without hundreds of hours of grinding and pure luck? $20 bare minimum for the lowest level! Although it is possible to get pretty much everything in this game without spending a cent, it would take a lifetime of time and effort to do so, and even if you wanted to spend money in this game there’s no reasonable purchases to make. Overall the game itself is great but the monetization makes it borderline not worth playing at all.
The game is great and it keeps me entertained by having multiple different modes to play and allowing for growth in a plethora of different ways. I’ve encountered a few errors so far- The item ‘ Battle Exp Up 1 ‘ Does not allow one to get above the max level of 10 like the description states, the max is never broken no matter how many battle exp up upgrades you choose Also, I feel as if there should be another way to gain coins since the exponential growth of the upgrades in the Fate tab leads you to having to either choose to spend 100k on leveling up your gear, or, spending it on 2-3 Fate rolls. I have spent so much in this game and i’m not saying that it makes me a better reviewer, all im saying is that i believe this game has room for growth and i do not mind spending on the development if the needs of the players are actually met. The equipment drops from chests need to also be altered, I have nothing above a Golden Epic since everything from the rare chests are either rare/uncommon. and the ticker that says ‘ _ left until guaranteed epic ‘ resets when anytime you get an epic. so if you have 3 left until a guaranteed Purple Item, and you happen to get one whilst paying the 750 gems for the 3 chest rolls, it resets back to 10 so you only ever get one per every 15-20 chests. i have spent enough to know the drop rates are on the common side. especially in a game that offers SEVEN (7) different tiers of items from - Common/Uncommon/Rare/Epic/Golden Epic/Legendary/Perfect Legendary - so if the chests only ever drop the first four which is Epic and below, you are not expected to be able to even combine up to anything above golden epic without spending EVEN MORE than I have (Which says a lot seeing how I happen to have spent over 100$ on this game) Please fix these issues in the next update and I will continue to support the company!
I love this game don’t get me wrong from archero to this Ive loved this sort of rogue lite genre for a bit now and one thing I absolutely cannot stand is accidentally clicking the spend gems button to resurrect myself. First of all it’s so gosh darn expensive it should only be 10 gems MAX and lastly it shouldn’t automatically resurrect me as soon as I tap the button accidentally. Gems are a premium currency can I at least get a “ are you sure” button after accidentally tapping on a button that’s gonna strip me of my hard earned gems when there’s literally a free option right next to it?!?!?! COME ON NOW THIS HAS HAPPENED THREE TIMES. It may not sound like a big deal but that’s more than a hundred gems that I won’t get back some people spend money on them ya know 🙄 Otherwise a great and very fair game.
Time for some super combat beat them up actions! This game is all about fast paced hack and slash actions! Use powerful abilities to make combos! Defe...
| Name | Price | Type |
|---|---|---|
| Gift Shop Daily Pack 1 | $0.99 | One-time |
| Welcome pack | $0.99 | One-time |
| Gem tier 1 | $0.99 | One-time |
| Main story campaign pack 1 | $2.99 | One-time |
| Hero campaign pack 1 | $2.99 | One-time |
| Main story campaign pack 2 | $4.99 | One-time |
| Gem tier 2 | $4.99 | One-time |
| Main story campaign pack 3 | $6.99 | One-time |
| Hero Pass | $6.99 | One-time |
| Gem tier 3 | $9.99 | One-time |