Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Pawel Delimata · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Updated review: So just tried it on my iPhone as opposed to my iPad and it works perfectly! I’m sure I must have been doing something wrong, I followed the instructions but glad it’s my problem, not the games. Definitely will give it another go on the iPad. And yeah, it’s fun! Sorry to the dev for my initial take. Also sorry I didn’t get alerted you responded to my review. I know I’ve gotten responses before, not sure why I didn’t this time, so sorry for the delayed reply too. Old, dumb, wrong review: So frustrating. You hold on the screen and swipe to rotate pieces. But the rotation is busted, I have to swipe and swipe to get it to rotate, then after moving a little suddenly it stops working again. I can move the piece around no problem, just the rotation that doesn’t work right. Hopefully this is my fault and I’m missing something obvious. Anyway, I’m stuck a few puzzles in, so far not fun.
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