Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Pawel Delimata · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It is very satisfying to move the pieces around and watch the „laser“ smoothly reflect and bounce. My biggest gripe is the way one must cover the pieces with a finger (two if u include rotation!) to move. It makes fine adjustments difficult and takes away from the game’s smooth aesthetic. Maybe allow a piece to be manipulated in a larger radius? Overlapping pieces follow their same z-order? Maybe there‘s a new mechanic in there somewhere...
I think, Blask 2, is pretty rad so far. I'm not that far into the game yet, but I really enjoy the challenge of the levels a lot. You really have to think with this title and strategize how you're going to arc and angle your lasers to reach the dots I believe. I think the game is challenging thus far but not frustratingly so at all I've found. Finding games that can keep my mind sharp is something I'm always looking for. It feels to me like you have to pull from that spatial reasoning part of your melon when figuring out the cool puzzles in this game. Plus, I don't know about you, but I just love playing with lasers, hehe. After you spend a while twisting and turning the blocks to try and connect everything to beat the level. Well, I think it is immensely satisfying when I've finally figured out a puzzle after lots of trial and error. I also just dig the aesthetics and overall vibe of, Blask 2. To me, it's as though you're some mad scientist trying to create the ultimate laser machine :P, or some other whacky scenario. Many thanks to the developer of this app for creating, in my opinion, such a fun and unique experience. Playing this sequel makes me want to go and check out the original Blask title as well. Thanks, again, for this game, all of the hard work, time and effort no doubt put into it and God bless.
I’m hooked. I love all the mechanics that are slowly introduced and completely change how you need to solve each puzzle. 80 levels is pretty good, but I wish I had more. The fact that my only complaint is that I binged all the levels and wish I could keep playing just tells you how much I enjoyed this game. I’m happy to be the first written review and I’m sure there will be many more to come...hopefully along with some new levels ;)
BLASK 2 is a unique puzzle game where you control the environment in order to hit all the goal markers with lasers. Each shape acts as a room made of...