Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Shape Shop Pty Ltd atf Shape Shop Trust · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game! It’s quickly become my favorite! When I’m doing other things I can’t wait to get back to it! The puzzles are so much fun and the harder ones are so satisfying when you finally click that last piece. One of the things I like the best is that you can go into options and click a box to see ALL the puzzles in the game. Developers- thank you so much for that. I’m the kind of person who likes to try puzzles ahead of where I’m at in the game. It’s nice that they don’t have to be solved in chronological order. There’s also an infinite mode- I like that it’s a little bit different than any of the regular puzzles. I also love that there are NO in app purchases and NO ADS. I’m so tired of having ads interrupt the flow of a game. And there are no timers! I hate timers! I have only one complaint. I play on an iPad Mini and I wish the Infinite Puzzle filled out a little more of the screen. That’s one of the reasons I play on the Mini- larger puzzles are easier on the eyes. The regular and daily puzzles are large enough, it’s just the Infinite that could be a little bigger. It looks fine on an iPhone, I don’t know about a regular iPad.
The title says it all. Dissembler is a puzzler built on a simple premise, but the levels will challenge you quite a bit at times. There's a nice feeling of satisfaction when you figure that last move that sends the board cascading towards completion, and an even nicer glimmer of accomplishment when the board washes away into the next challenge. This is a lovely puzzler worth every cent. Top-notch developing here. If I could beg the developer for two things: an option to have haptic feedback for the "click" when the player chooses to turn off sound effects would be a god-send (or just have an extra option to turn haptic feedback on/off regardless of the sound options). The default "click" sound is atrocious and absolutely grating to listen to. Also a challenge mode with a limited number of "clicks", and then the board resets completely if not completed with N moves. Still, a five star game no matter what 👌🏻
How is this game so satisfying? I thought I fell out of the puzzle genre because all the puzzles I was playing were either frustrating or boring. Frustrating because of limited moves, boring because the game mechanics became boring. This game is neither. It’s also a solid game with the three essential modes: handcrafted levels (120 of them!), daily mode, and endless. So if you are like me and enjoy the core gameplay, it will keep you going for a long time. I wish there was another mode in which the puzzles are randomly generated. Technically that’s already in daily, but I’m limited to six a day in daily mode. That’s not enough to deter from the game. One of the best parts is that the music is ambient, so it doesn’t grate on my nerves.
Dissembler is a subtle puzzle game about unraveling playful, abstract artworks one color at a time. Winner of the Excellence in Design award at Freep...