Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Serbske apps - Sorbische Apps · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The lack of English voice acting wasn’t a dealbreaker. Tho relatively small, text was clear & legible for me, (plus easy to embiggen via Settings). I could tolerate that most objects & interaction points are tiny &/or barely visible, forcing constant reliance on highlight tool over organic exploration. I was even trying hard to power through the way perspective shifts with every tap as character moves around, rendering attempts to tap a pixel-sized object with a fingertip-sized fingertip extremely frustrating. All that UI trouble would, I hoped, get better as I got more accustomed to it. I was willing to give this a lot more effort & benefit of doubt than usual, because I really wanted it to work out. The game’s concept & unique perspective are incredibly intriguing to me; I really like the graphic art & music; I love hearing other languages & folklore; and I always want to support modern full scale projects in the classic point and click adventure style. They put so much effort into an endeavor that’s as far from sure financial success as it gets, in an era when easy profits are available pushing clone whale trap games in an unregulated market. Devs willing to do the former rather than the latter deserve enormous credit. But no amount of respect for the effort can overcome a true brick wall, universally unavoidable game breaking bug. Unfortunately, on top of the considerable UI trouble, this has one of those, and quite early on. At least one other review mentions it: barely 3-4 spaces into the game, simply approaching the castle gate causes instant crash to home screen or app’s main screen. It just doesn’t seem that the game’s code is able to play nice with modern iOS. I hope that some day we iOS folk are able to get thru the actual front door. I’ll check occasionally for updates or news. Until then, gotta offload.
Increase the size of the text and use white or some other text color that does not blend into the background of the scene where our hero is talking to the soldier. It is near impossible to understand what is being said. I gave up on the game at this point. I will give your game another try if the text problem is corrected.
Seems like a good game, great art, but I’m at the castle gate and it crashes every time I try to play. Playing on iPad Pro.
"Krabat and the Secret of the Sorbian King" is a classic point-and-click adventure game about the famous Sorbian fairy-tale figure Krabat. ----------...
| Name | Price | Type |
|---|---|---|
| Full version | $4.99 | One-time |