Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Oguz Tecimer · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The map and encounters structure is essentially the same as Slay the Spire — aside from some name and artwork changes, a lot of the progression feels nearly identical. The character classes are a different experience, so there's still something here for you if you're a StS fan. It was easy to work through the increasing difficulty levels to unlock the other classes past the first one, so if you're contemplating purchasing anything in-app, the only stuff you really need to consider clearing out are the ads. Once you've unlocked the final card on the third class (around level 15 or 16 on the Paladin, which I got to without doing any card upgrades on that class because holy crow the damage bursting you can do there), you're pretty much done with the game, and it starts to get repetitive. I deleted it at that point because I'd seen all there was to see.
I very much enjoy how versatile the cards and play styles are. Some really good synergies with the right combination of cards and relics. I would like to see a way to look at your deck and relics between fights, also during so you can see your discard/depleted piles. Another problem I have is with the curse that gives cards fading, not the mechanic but the fact that “fading” is on the bottom of the card. I think it should be on the top, so you can see it at a glance. Or maybe have the card outlined differently to show the fading effect.
If you’ve even looked in the general direction of Slay the Spire and then played this game, you can tell this is just a reskinned version, on the phone. The app is very bad at explaining what types of cards there are, debuffs and buffs, and general game knowledge so players must figure it out for themselves. Another gripe that I have is that there are many effects which *seem* similar to Slay the Spire-like effects, however many of these are a far less thought out effect. One in particular that comes to mind is a variety of monster (I believe it is referred to as a red ogre?) that appears in a boss fight (read: slaver fight). The enemy reduces your maximum strength permanently about every third turn. This is a permanent debuff which can cause you to just stall. Clearly this is just a poor rip of Slay the Spire. The only reason it gets a star over 1 is because the app isn’t visually bad, or buggy, just poor in game quality.
Dungeon Tales is a turn-based roguelike RPG card game, bringing your favorite styles of games together into one epic dungeon crawling adventure! Col...
| Name | Price | Type |
|---|---|---|
| Remove Ads | $2.99 | One-time |
| Double XP | $3.99 | One-time |
| Unlock Warlock Class | $4.99 | One-time |
| Reroll without ads | $11.99 | One-time |
| Unlock Paladin Class | $14.99 | One-time |
| Unlock Paladin Cards | $14.99 | One-time |
| Unlock Warrior Cards | $14.99 | One-time |
| Warlock Pack | $16.99 | One-time |
| Paladin Pack | $16.99 | One-time |
| Unlock ALL | $19.99 | One-time |