Marbloid

Andreas Gaschka · iOS

Marbloid

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Marbloid screenshot 1Marbloid screenshot 2Marbloid screenshot 3Marbloid screenshot 4Marbloid screenshot 5Marbloid screenshot 6Marbloid screenshot 7Marbloid screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Marbloid Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.8 (835)

Rating Distribution

4.8
★★★★★
835 reviews
5
1%
4
1%
3
3%
2
9%
1
86%

Top Countries

🇺🇸 US🇨🇳 CN🇩🇪 DE
Reviews (3)
★★★★★Likeflint2/21/2019
Finally, an iOS game without all the BS

I love this! It reminds me of Jeff Minter’s excellent Llamasoft games which fell victim to Apple’s crappy practices which drove so many small devs off the App Store several years ago. I used to spend hundreds each year in the App Store when you bought a full game and just got to enjoy it. Now, I rarely buy anything or even download iOS games because discovery is impossible: it’s not worth the trouble wading through the App Store to find maybe one gem which is still going to waste my time trying to get more more more money. I just opt to buy nothing at all. But Here’s an app like the golden days of the App Store, much like its inspiration in cassettes of the 80s, of a time when you got a great product without all the dirty tricks. Fun, beautiful, atmospheric, and honest. What more could you ask for?

★★★★★Soniktim12/29/2018
Best

I’ve never left a review for ANYTHING but this is just about the best game I’ve ever played. I feel privileged to have played the earliest version of this game and I can’t wait to see how it expands...I HOPE it expands. I would love to see a marble down the road that offers some kind of point bonus as well as an extra life to start. Like, maybe after level 50...make it hard! If anyone can make it to exit 50 they deserve something amazing! Also, it would be cool if we could upgrade the star bonus...make that hard too! Like, one extra second for 10,000 emojis or something? And then another extra second after 25,000 emojis? Just a couple suggestions for an already stellar game. Keep it up! Can’t wait to see where this game goes! PS...to any reviewer that complains that you can’t save your progress unless you take an exit...well, that’s the ENTIRE POINT OF THE GAME! It like in baseball, after the 3rd out, if they let anyone stranded on base go back to their base the next inning. God forbid they make a game challenging!

★★★★Carson lujan12/5/2018
Awesome but needs changing

First off I love this game totally worth its price but a few things need to be changed 1. Can we be able to change are ball after finishing a game instead of going all the way back to the main menu 2. More upgrades and powers 3. Every time you play a game when you lose can you not lose all the progress you just made this includes everything score, missions, emojis collected e.g. a mission say collect 100 emojis total so that isn’t that hard but when I’m half way and I lose I lose all the progress I just made this doesn’t happen unless I take the exit PLEASE CHANGE THIS ITS SO INFURIATING HOW MANY TIMES I HAVE HEARD FAIL FAIL FAIL!!!!!! UNTIL IVE FINALLY MANAGED TO FINISH IT!!! this game would be easier if there were more barriers and less tricky fast twist and turns and finally 4. Choosing the map I enjoy the one with the wood and white tiles and least the rainbow/break my eyes map

Version History (11)
1.2.210/10/2019
1.2.19/11/2019
1.2.05/8/2019
1.1.25/1/2019
1.1.13/31/2019
1.1.03/21/2019
1.0.312/22/2018
1.0.212/7/2018
1.0.112/5/2018
1.0.012/1/2018
Available In (115 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇰🇭 KH🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇭 BH🇨🇾 CY🇲🇹 MT🇷🇸 RS🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (12)
EnglishFrenchGermanItalianJapaneseKoreanPolishPortugueseRussianChineseSpanishTurkish
App Details

Trip through the Vaporwave and do the Exit – MΔRBLΘID is a 3D marble runner like no other! Play the restless mind of an entrepreneur, captured in a m...

iOS App ID
1207773612
Content Rating
4+
Min OS
10.0
Size
269.1 MB
Publisher
Andreas Gaschka