Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Stuart Bermingham · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is just like the original lunar landing game. The controls are a little difficult to get used to because the side thrusters are bursts where is the main thruster is continuous and only changes after you let go, not after the initial touch of the screen Developers: Need several degrees of difficulty like easy, medium, hard with different tolerance levels, to get beginners started. And more consistent controls.
This game is tough, but not impossible at all. I can land every time if I like. Took a while, but is worth it! Oh, and the person who said Buzz did the piloting, and Neil was just along for the ride? That’s not true. Neil did the landing, and did it magnificently. Buzz will tell you so.
I love the original luna landing. Its a classic!!! But this game has nice graphics and controls, just You can never win
The original moon landing simulator for mobile! It's 1969, Neil Armstrong, Buzz Aldrin and yourself must land safely on the lunar surface. Try to tou...