Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Alexey Izvalov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is simple yet good, you tap to speed things up, upgrade, go offline, see your progress! You can also stay online with the game as well! Again, simple yet good, so far in my progress not too many functions to deal with, and with my ADHD it makes it absolutely perfect! I would love to see more maps soon, please keep updating! The game is honestly great!
This game is a great time waster for when you are in the car ride or at a resturant, I do see a few problems though. 1) Getting coins without selling things doesn’t have many ways to do it. And they way that you get coins without selling takes a very long time. 2) Golden bricks (GB) don’t have enough uses to me. Yes you start out the game further but all it does is give you more multipliers. I feel like a skill tree or something would be a good addition to this game. 3) Rubies are too rare to use in game for boosts. Don’t get me wrong the boosts are amazing, I just feel like it’s an addition that wasn’t needed and the mechanic they are used for was forgot about pretty fast after the games release. Ideas: Ascension: resets everything for Ascension Points (AP) which you can use to permanently upgrade everything in the game Daily Reward Chains: people will play the game every day to keep their streak to get golden bricks, coins, etc. Skins: Just a little cosmetic item that changes the look of your tower, workers, visitors, environment, etc. Skill Tree: Used to calculate how much AP you will get from Ascending. You buy paths and skills with gold bricks and the unlocks will be like “20% more stone while idle” and such.
The game is overall very fun, but I do have a question. In terms of golden bricks, how does the scaling down of the amount work? For example, say I’m building floor 7, it would net me 25 GB from building it. The floor 6 I have built gives me 6 GB. If I claim my golden bricks without building floor 7, would building it next prestige still net me that 25 bricks on prestige and only floor 6 and below amounts for down? Or would floor 7 GB amount go down before I build it? Please say it’s the former. If not I may have to stop playing bc that’s a bit stupid.
You are in charge of building the world's highest tower. Gather or produce the necessary resources and fulfill your aim! - In the web browsers the ga...
| Name | Price | Type |
|---|---|---|
| 100 Rubies | $0.99 | One-time |
| 42 Ads skips | $0.99 | One-time |
| Golden Pickaxe | $1.99 | One-time |
| Golden Wheelbarrow | $2.99 | One-time |
| Golden Tree | $4.99 | One-time |
| 1000 Rubies | $7.99 | One-time |
| Golden Coin | $7.99 | One-time |
| Golden lightning | $8.99 | One-time |
| Golden Trowel | $9.99 | One-time |
| Golden Beaker | $15.99 | One-time |