Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Jadd Zayed · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
When you’re moving the hole sometimes it just starts going slower then you have to take your finger off the screen and since every second counts you’ll have to redo the level, maybe like give us a joy stick because sometimes the hole won’t even turn and once again it wastes time. Another problem is when your painting, it’ll finish the image and it’ll just freeze showing the final product and lastly there’s hardly any variety to the paintings there’s just handful of them so then there’s kinda no point in painting it after seeing it 11 times.
Can you move the hole and swallow all the art supplies like the ultimate artist? The clock is ticking! Hoard everything and complete your masterpiece...