Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Runaway · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
One thing I can’t help but notice is the diminishing returns when it comes to food and income from dragons in relation to time. For example 1 with the food bushes you get 9 fruit on a 30 sec but then when you do 10 min you get 30 and you would expect as you increase the time you would get more fruit especially since it costs gold. It’s just not worth it. And as you upgrade your dragons they give a little bit more gold but it takes way longer so you end up having diminished returns as you upgrade, it’s kind of backwards. You could leave the gold gain the same and decrease the time or leave the time the same and increase the gold gain but it doesn’t make sense to have the final outcome worse for returns than you started. If this is to incentivize paying for upgrades and rapid finishes it doesn’t feel worth it in the slightest, why would you pay money when the value is worse than the free upgraded option? Edit Thank you for taking the time to respond to my review I genuinely like this game and I think that if the value of time to fruit was more it would fix the issues, as upgrading the tree increases the overall amount but not the problem. 9 fruit for 30 sec and 30fruit for 10 min if we spend 10 min making fruit going for the 9 fruit one you’ll have 180 fruit after 10 min compared to waiting for 10 min and only having 30 fruit
In terms of what’s been done before, Hatch Dragons has the same decent quality as other games like it in the developers’ portfolio. Ads are completely optional to watch and purchases costing real money aren’t totally necessary. I am annoyed by some dragons looking too much like their real animal counterparts, but that’s not so much a major problem with the game as it is my own petty biases affecting my experience. One thing I like a lot about this game is the more personal touch it adds, mainly because you can name your dragons once you have fully leveled them. However, this extra personality is also a double edged sword in that you can still sell max leveled dragons after you name them AND find ultra rare “variants” that can never be sold. This is a nice new level of challenge for those interested, but I would also prefer it if naming a normal variant dragon could prevent IT from being accidentally sold as well. After all, I spent lots of time grinding for them in order to get to the place where I could name them, and even with the ones too animal-like for my liking, I become attached after a while. As a side note, it would be fun if the bird creature could refer to any specific dragon species I have max leveled by their name if they’re needed for quests. However, I wouldn’t be surprised if that’s an extremely difficult feature to include.
Been playing for the past couple weeks. The art is cute and the game doesn’t make you actively play much which I appreciate for a gam of this style. A few things I hope for is that, certain event dragons come back in the future, ex the gemstone and mushroom dragons. They should cycle some of the old events back in as the incorporate new ones. Devs may have already planned to do that, but just wanted to mention it cause even after spending some money I couldn’t complete the event. Also, I feel like the dragon scaling is a little lacking, maybe the balancing of income wouldn’t work if they made upgrades exponentially. But from what I can tell, every dragon level up doesnt actually increase the coins/time but rather increases the amount of time it takes and coins proportionallyZ I feel like each level should have a slight improvement, it could be really small like just 2.5-5% per level but would still be nice. Also certain offers (like the purchase event level after the event ends, should not just be a 1 time pop up you open the game, but should instead be a offer that you have a couple hours for so you can decide the best course of action)
Discover Dragons like you’ve never seen before! Collect and care for hundreds of unique Dragons, uncovering their origins as they grow. From playful C...
| Name | Price | Type |
|---|---|---|
| Dragon's Hoard | $0.99 | One-time |
| 50 Gems | $1.99 | One-time |
| Amazing Value Pack | $1.99 | One-time |
| Event Pack 01 | $4.99 | One-time |
| Super Price Slasher | $4.99 | One-time |
| 130 Gems | $4.99 | One-time |
| Fruitkeeper Special | $4.99 | One-time |
| Event Pack 04 | $4.99 | One-time |
| Mega Price Slasher | $9.99 | One-time |
| 275 Gems | $9.99 | One-time |