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Reviews (3)▼
Title. As little as my suggestions are going to matter I’m bored and want this game to improve. 1st. Remove energy/ meat system. You get 6 games then have to wait 50 minutes for another. 2nd. Make the arcana / card system a bit more impactful. This is kind of a staple of HABBY games, but this time it just feels not impactful enough. Maybe increase values, lower the increasing cost rate, and add a few more cards. Some cards you could add (assuming these aren’t all in the game since I haven’t unlocked them all yet): EXP increase (maybe 3% increase / level?), Idle gain time increase (maybe 5%/level?), and Energy cooldown reduction (if you have to keep the energy system) 3rd. Add a few more events. So far we only have 3 (frog, angle, chest) and it becomes kind of predictable Edit: Also, orbs need a buff. I think that the chance to restore hp on orb hit should apply each hit to create a heavy sustain build. If it’s too much healing then reduce it to 0.5% or reduce the chance. Also increase the attack damage to 4%. Additionally, poison should be total damage dealt, not just from basic attack. It makes it really hard to combo with anything other than hammer and sword.
Honestly the game is pretty good, cool mechanics, nice enemies and boss fights and everything in between. My only issue is that when it comes to rolling the die the chances of you ending up with the same side 3 times in a row really ruins the excitement of wondering what side you’ll get, it also messes up any combos you might be trying to go for when you need a specific side but keep landing on the same side for 3 rolls. It’s feels really predetermined and predictable when it happens for the 10th time in a row, not like there’s any real chance when rolling anyway (shout out the review I just read 5 mins ago before writing this) btw I went out and tried to see if rolling the same die would land on the same side results- no you do not land on the same side 3 times (go figure). thx for reading👍
The core conceit of the game is quite fun - a Yahtzee roguelike run akin to Balatro. Get your multipliers up and rig your dice as much as possible to defeat the boss at the end. It’s also a Gacha game, which isn’t necessarily a bad thing. The problem is there is a huge disconnect between the actual minute-to-minute gameplay and the Gacha mechanics. All you gather outside of battles is generic equipment that boosts your generic Gacha stats. Attack and HP go up, then you play the next level where enemy attack and HP go up. And within the game runs, there’s so little variety in the dice that you basically can get the same setup every battle. This could have been like Puzzle and Dragons where you are doing Gacha rolls to build a team of “dice”, but instead I’m left wondering what I’m even expected to use the premium currency on. More generic weapon chests? Maybe in a year or two this game will have enough weapon and dice upgrade variety to be worth sticking with, but as it currently stands, there is not enough investment in making the actual dice-rolling roguelike game balanced or interesting.
Version History (6)▼
Available In (110 Countries)▼
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Roll. Build. Conquer! Welcome to Dicero, a fast-paced Casual Roguelite adventure where every battle starts with a roll. It’s time to stop thinking and...