Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Runaway · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love the game itself. It just becomes a very obvious money grab from sometimes. The cost of expansions is high, the spirit and garden events will give you “gifts” sometimes that you have to work towards and the gifts don’t even relate to the event like an Aztec flower, a frog treat. It’s almost a slap in the face. One of the boxes is usually related to the event like fertilizer or a hurry round. That’s great. At least make the gift worth it. It’s so hard to complete the events that I’ve seen people say they lost joy for the game. Even some of the flowers abilities that you work so hard to reach are laughable. One I worked 4 days for was the ability to hurry a butterfly…. My most powerful butterfly produces 1,400 honeydew every 8 hours. What’s 1,400 honeydew when my expansions cost 90k+ and you worked 4 days for this flower, possibly even spending your flutterbucks on it. The rewards in the book for reaching goals are also horribly low. Use a butterfly to lay 25 eggs gives you 5 flutterbucks for reaching that goal. It takes HUNDREDS of flutterbucks to achieve that goal. And you give us 5 back? Not an incentive. Anyways…. I just find the reward system in this game very low. But it’s pretty and I like the butterflies so I stick it out, refusing to give flutter my actual money because the game is designed for you to fail so there’s no point giving them $1 if you’re not willing to give them $50. It’s not like the things you pay for with real money will make your in game experience that much better anyway.
This is actually one of the first games I have reviewed, since I normally don't review games but Flutter and Flutter: Starlight are my favorite games! First off, the games are GORGEOUS from music to graphics and the characters are just adorable! I've never been big on butterflies/moths - until now, and this game is based off real species. Recently i opened an account with flutter, only to find I could not connect it to facebook. I sent a message to support and they replied within a few hours! I learned from them that I had another account, which I had forgotten about but now recognized. When I logged into that, I had so much more progress there! I wasn't sure what to do so I sent support another message and the sweet lady helping me actually moved all my special event butterflies from my less progressed account to the other one!! This is amazing and I don't think any other support does things nice as that. One thing I would like to see implemented is a "send to missions" button since it can be frustrating to try to keep track of a butterfly you are moving through the forest towards missions. But really that's my only critique! Thanks for a great game, Runaway!
I have been playing this and Starlight for months because I have an amateur interest in Lepidoptera, and this game teaches me about so many different species! I love both of these games for different reasons, but Flutter is the better of the two in terms of play if not for the maxed out butterfly effects alone! Being able to hurry a caterpillar or pupa is so awesome and helpful, and I wish they would allow these effects in Starlight as well. Thank you for this app because I’m loving it overall. I have a major complaint though, and a suggestion. I have now accidentally laid eggs and wasted precious Flutterbucks because there is no confirmation prompt on the Lay Egg button. I’ve lost a total of 70 FB doing this. When you are in-game tapping butterflies and flowers quickly, you can see how this can happen in a matter of seconds before there’s even time to register that I’ve tapped on a butterfly multiple times. There are at least 3 unnecessary prompts just to return a butterfly back into your forest (reversible action), but zero prompts to lay eggs (irreversible action) and spend your flutterbucks. My suggestion is to please add a confirmation prompt for the Lay Egg button, and to make it faster to move butterflies between storage and forest by removing the confirmation prompts (or at least a few of them).
Watch your rainforest sanctuary come to life as you collect, nurture, and learn about hundreds of real butterfly species. Nurture each species throug...
| Name | Price | Type |
|---|---|---|
| Beetle Bank | $0.99 | One-time |
| 50 Flutterbucks | $1.99 | One-time |
| Amazing Value Pack | $1.99 | One-time |
| Starter Park 001 | $2.99 | One-time |
| Nectar Booster | $4.99 | One-time |
| Spirit Booster | $4.99 | One-time |
| Starter Pack B | $4.99 | One-time |
| 130 Flutterbucks | $4.99 | One-time |
| 275 Flutterbucks | $9.99 | One-time |
| 700 Flutterbucks | $24.99 | One-time |