Graph Paper Dungeon

Jesse Spiro · iOS

Graph Paper Dungeon

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Graph Paper Dungeon screenshot 1Graph Paper Dungeon screenshot 2

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Graph Paper Dungeon Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.6 (55)

Rating Distribution

4.6
★★★★★
55 reviews
5
4%
4
4%
3
4%
2
4%
1
85%

Top Countries

🇨🇳 CN🇺🇸 US🇩🇪 DE
Reviews (3)
★★★★★Gonzocawn6/23/2022
Wowed

Just picked this game up as I saw someone post about it, the concept is awesome so simple yet makes you feel like you are accomplishing huge things at times. Certain puzzles can be a bit touchy or confusing before dying due to not being sure if you could go that way or not, but I think it adds to the adventuring mechanic, it should feel dangerous! All in all great game that is well executed and I hope for more levels in the future!!! Not to mention finding a quality game without ads is a feat within itself.

★★★★★Bri2Pay12/15/2019
Great game (but not good update)

Got this game the other day and flew through the existing three levels... inside of an hour but was still blown away by the clever applications of fairly basic “rolling marble” mechanics. Super fun! Was delighted to see that a new update had JUST been released with new levels so I grabbed it and dive back in... and was abruptly disappointed on numerous counts. First, I was surprised to see all my progress had been lost. Ah well, it was short...I flew through the first levels and discovered my second gripe: a wall had been added to the “hidden path” room to make it easier to navigate. Totally unnecessary and diminished that levels fun sense of accomplishment. Finally reached the village and was further disappointed to find that there was only one puzzle, one place that felt like something in a village (shop) and one item available in the shop. The one puzzle was easy tho the marbles involved kept vanishing. That may have been part of the puzzle but honestly it felt like poor design. After that on to the temple... which seemed to feature nothing but a series of the worst part of the game—Giant blocks with spikes. No clever thinking things through—just tons of touchiness. It was as if a clever developer got busy and handed the reigns of the app to a much younger sibling...still giving the app five stars for an amazing concept and brilliant first three levels, but I’d give the latest update closer to two stars.

★★★★YepThatsTheJoke12/14/2019
Okay, so... mixed feelings.

This is one of the most interesting, inspiring, engaging, and compelling games I’ve ever tried. It had me hooked from the first few minutes. But just when I was really starting to get into it... it was over. The first few minutes are the only few minutes. That’s the big downfall here - it’s short. Not just disappointingly short, not just unacceptably short... I mean unfinished and borderline barely even started short. I was done with the available levels in less than fifteen minutes. There isn’t enough content to this game yet to even merit a release. It needs easily ten times more content before I would even consider it to be a game of acceptable length. I eagerly await more content to be released, but... man, to make me even open this game again it’s going to have to be a LOT more content. Edit: after learning that this game was created by a single developer and upon the promise of more content and a very cordial response from the developer, I have decided to amend my review to four stars. I look forward to the future content!

Version History (27)
5.81/26/2024
5.710/23/2022
5.46/20/2022
5.35/12/2022
5.24/23/2022
5.13/25/2022
53/8/2022
4.72/23/2021
4.62/13/2021
4.410/21/2020
Available In (115 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇰🇭 KH🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇭 BH🇨🇾 CY🇲🇹 MT🇷🇸 RS🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)
English
App Details

Marble maze adventure game. An old school dungeon crawl, full of monsters & magic & traps!! FREE. No data collection.

iOS App ID
1440210700
Content Rating
4+
Min OS
12.0
Size
1130.3 MB
Publisher
Jesse Spiro