Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Kevin Calderone · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
On the surface, Gomi seems like an easy, braindead platformer that does not require any thought. Upon playing the game though, you learn that there is more thinking involved in eating waste than it initially seems. To achieve the achievements for each level, you have to plan how to continuously eat items to get the achievements. However, the boss fights make the game an interesting experience. Unlike many platformers, you mostly have to target weak spots in the boss to beat the boss. There are other boss level scenarios aside from tackling weak points, though, such as stopping a forest fire. The only annoying thing about the boss fights is that even for the multi-phase bosses in the regular mode, there are no check points for each phase of the boss you go through, making the boss fights sometimes be more tedious than fun. The soundtrack of the game is an electronic soundtrack that flows well with the game's simplistic graphics, allowing you to enjoy the experience more. However, Gomi also comes with 8 minigames that unlock as you beat bosses. Gomi's duality as a calming but difficult game surely makes an interesting game, being able to be a good game to play anywhere.
Gomi is a seemingly simple game, but the more you play, the more complicated it gets. It is a fantastic game, all the way up to and including the final boss battle. It even comes with extra minigames along with the main game! Every world introduces new abilities to keep the game interesting, and unlocking new shapes and colors is an incentive to play all of the challenges instead of just speeding through each world. While the bosses can be difficult at times, the developers have posted a faq to help, but usually it isn't too hard to figure out how to win if you just play around a little. Overall this is a great app, I've probably spent the most time with it so far out of all the others, and I will play more just for the free play and the minigames, if not for the fun of repeating levels and boss battles. Great app.
Wow! I am really impressed with the originality of this game! It takes the simplicity of a 2d game and incorporates a 3d-like factor that makes it very enjoyable and replayable! You are continually unlocking new things, new Gomi's, and new minigames. The levels are well designed and fun to play. The normal levels are for just getting these achievments, which are very hard to get (too hard). And the bosses add a puzzle to the mix and are very challenging. The final boss takes it to an extreme, so I don't think very many peole will be able to beat it. Some of the bosses don't really give any indication of where you're supposed to attack them. A few of the minigames are more on the original side, but the rest are just boring. Oh, and the game is continually rotating, so some people may get sick from playing this game. I had to get used to the rotating feel of the game. Over all 9/10, and definately worth the price!
The world has been overrun by civilization. With the expansion of mankind, the amount of preserved ecosystems is dwindling. It's up to the gomies to m...