Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Nicholas Lindboe · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The concept is really interesting and the layout and gameplay are better than most choose your own adventures on iOS. But there are a few issues. 1) the dice is weird. It took me a chapter and a half to realize that 43% success was if I rolled a 43 or lower I succeeded. I would explain that to players on the first dice roll. 2) it’s really disheartening when you fail so many dice rolls in a row. I get that the success rate is low because you need to get your stats better, but you also have to keep people engaged in the first couple of chapters and if they keep failing dice rolls and they feel like they’re missing out on the story they’re not going to want to continue playing. 3) I get that you want to make money off the game and I don’t fault you for that but saying that “this is the last free chapter” does not make me want to continue playing as a free player. Especially since the first chapter was so short. Most games don’t let you know that the following chapters are priced until you get there. Also I think there should be options for free players like watching ads. You would get more money from ads then you would by people not playing because it’s not free. But it is a good game. Interesting story and has great potential
I think this is a great game concept and I hope for more content like this as I love story developing games controlled by your decisions and love the unknown factor play from the dice. HOWEVER, considering what happens to the characters early on in the story, there’s constantly times where they’re laughing and smiling and having the time of their lives when it makes no total sense for them to consider all the losses had and the severity of their journey and everything going on around them. It takes away from any seriousness that the characters realistically probably would have. Yes laughter and humor along with lighthearted can help lighten the mood people often face, but the backstory of this whole journey seems almost forgotten or like the characters were not phased. Besides that, love the game mechanics. Also, if grammar is important to you and somewhat occasional grammar mistakes mess with you, this may not be the game for you.
Too contrived and boring story line. And the 60% failure rate to start off is lame, to force difficulty. Moving on. - On iPhone 12 the swipe up bar is 100% persistent making real difficult to choose Select at the bottom of the screen. I had to use a stylus to select Select. That you for the font size adjust! (You other developers take note please.) And the white font/black background for maximum clarity (again, developers take note please). Not everybody has correctable to 20/20 vision! We tend to forget that not everyone is like you (me). Very few developers consider these facts. More later. Dungeon diving.
Welcome to an epic adventure in a CYOF (Choose Your Own Fantasy), DnD-inspired (Dungeons and Dragons) RPG (Role-Playing Game) on your mobile device! I...
| Name | Price | Type |
|---|---|---|
| Unlock all chapters | $2.99 | One-time |