Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗infinity pocket · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Nothing impressive here. Absolutely no improvement from the original.. which was most certainly more fun. The design is lame and lacks creativity. In addition, and what ultimately led to my decision to uninstall.. was, unlike the original, this version does not include the achievements.. which yielded in-game rewards. A foolish decision by the pathetically cheap and shamelessly greedy developers. Don’t bother with this one.
I loved playing the original game growing up, but this feels nothing like it. The contact is inconsistent, the lack of ability to speed up gameplay is frustrating, and the new buildings feature feels gimmicky. I wish they just continued building out the first game.
I played the OG game for many years. I was playing last week when I saw the add for number 2. So I’m a huge fan. After hours of playing this game I felt frustrated and ready to throw in the towel. There are a few issues I have. 1. I read a review talking about the point system, and I agree. I will play a round and hit every single ball “out of the park” just to lose because I don’t get enough points. I’ve refined my buildings to maximize points but still feel you have to get extremely lucky with random points or a totally random 3x or 2x ball. I think it’s challenging which I understand. but sometimes it feels like closing the game is the way more fun than restarting and failing on Step 9 after hitting every single ball out. 2. My biggest issue I have is, I’m on stage 18. I was rolling until this stage, the blue slow pitch ball is impossible to hit. Because it comes in so low after the line that when I flick to hit it, my finger grabs my home bar and closes the app. The pitch isn’t complicated or challenging to hit, but it’s impossible with how low it is. I close my phone every time so I can’t continue. It just needs to be adjusted to come in slightly higher. But other than that, it’s fun. I like the idea of buildings, I like the upgrades. The ideas are great. Although I have these issues I’ll continue to play it. Just some minor tweaking is all.
Become a home run king with just a simple flick of your finger! What’s New in Flick Home Run 2: Bats: A wide variety of bats, each with unique speci...
| Name | Price | Type |
|---|---|---|
| Starter Pack | $0.99 | One-time |
| 500 coins | $2.99 | One-time |
| 2100 coins | $9.99 | One-time |
| Pro Pack | $14.99 | One-time |
| Ultra Pack | $39.99 | One-time |
| 11000 coins | $39.99 | One-time |