Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Gabriele Pellistri · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The load time was long from scene to scene which was annoying. I also had to look at a walkthrough a couple times because some items were hard to find (the gun for example- not enough differentiation in the area to show you where to look). I felt like I had to tap aimlessly to make sure I didn't miss anything. Some solutions to puzzles also didn't make sense (the lock supposedly solvable by use of the electric wiring diagram?!). Has potential. The storyline isn't bad, but I really only bothered to finish the game because I paid for it.
Really 2.5 stars. I've been playing adventure/puzzle games since the late 80's and this game is mediocre. I agree with others that have said that the screens load too slow. To me, an important attribute of adventure games is knowing WHAT to do AND receiving clues along the way as to HOW to do it. Also, the puzzles should be challenging, but logical. Several of the puzzles had no logic. Also, the interface, though decent, wasn't the best. Having the newspaper articles separate from the inventory was unnecessary. The game was also missing two very important settings: separate music and sound effect volume controls. Speaking of the music, it was too repetitive. Just some constructive criticism to help you make your next game better.
The game is really good. The game is like most Internet escape games. The game took weeks for me to finish making it really good. I've completed the game several times and I think the challenges are really hard and good. The only problem is that the game takes a little to long to load when going into another room or selecting new keys for doors, etc.
Over 100000 copies sold!! 'Escape from LaVille' will test you with challenging riddles and puzzles. You will take the role of Detective Forest Campb...