Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗HONGKONG HERONOW LIMITED · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Deleted this mess of a game. Way too much going on, and some things locked behind requirements like joining an alliance, which just opens your player up to attack and capture from other players, just destroying the fun. Also a lot, I mean A LOT of stuff will require in app purchases, even on an arcade game?!? The entire reason for the arcade is to do without constant micro transactions. It was fun but so confusing, so many different menus and options and things to claim, and upgrade and pop-ups notifications and hero's and armies and I'm just so incredibly confused. And I'm sorry but some of the English translation is not good so it makes understanding what I'm doing even more difficult. I just wanted to keep playing the tower takeover game, and the territory part is cool and all, but at level 50, I don't get what to do anymore. And it appears any progress is limited by not being in an alliance. I just want more tower stuff.
This game has been going great for me recently! All I gotta say is that I know this game has great potential and I can’t wait to see how it looks like in a year :)
I’ve been playing so far for about three hours and got my castle up to PvP level, this plays very much like Game of War or King of Avalon and I like it so far, especially with the addition of the “takeover” mini game; it gives the player something to do other than wait for troops to March or resources to generate. Unlike other war games, the player can unlock and level multiple heroes, offering some definite pay-to-win advantage, but the game is playable and enjoyable without spending money. Early game is straightforward and easy to learn, with plenty of resources and time skips given freely. No complaints so far.
● Fight: Connect all your buildings together to grow them taller and then takeover the enemy's buildings. ● Control: Simple drag controls from one bu...
| Name | Price | Type |
|---|---|---|
| prefered Giftpack 1 | $0.99 | One-time |
| prefered Giftpack 2 | $1.99 | One-time |
| prefered Giftpack 3 | $4.99 | One-time |
| Monthly Card_2 | $9.99 | One-time |
| prefered Giftpack 4 | $9.99 | One-time |
| Monthly Card_4 | $14.99 | One-time |
| Monthly Card_3 | $19.99 | One-time |
| prefered Giftpack 5 | $19.99 | One-time |
| prefered Giftpack 7 | $49.99 | One-time |
| prefered Giftpack 8 | $99.99 | One-time |