Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Act Seven Entertainment Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
In my few months of playing I can say that the english community is made up of a few toxic players that have spent far too much money for the devs to do anything about. A few distinct members gatekeep the chat from newer players by acting passive aggressive and condescending, leaving a bad impression. There is a sense of superiority in time played or money spent for no reason. Most members who aren’t extremely high ranked aren’t toxic and get along well with others. Devs should add an in game chat report feature to address this problem. Otherwise, the game itself is fun though free-to-play progression is extremely slow. (To the point where it would take more than 3 months logging in daily to buy 1 mount that costs dragon stones) Buying the ad-free package is almost a must for user experience. Buying the limited time packages helps significantly with progression. Most of the community would like a better way for free-to-play players to progress.
I live the game keeps me entertained and I’m moving up the ranks but I hate that you don’t get refunded on swords shields and necklaces like you do for spirits and skills kinda makes the grind to much I had 2mil diamonds and barely moved up in levels after spending them all.
I enjoy it a lot aside from how ridiculously difficult it is to earn emeralds for your face/hair/body/mounts. I did the math and would need to spend around $1600 for me to get enough emeralds just for all of the hairs. Not counting the ones I already had and the ones I can’t see a price on since I don’t have the prerequisites for them yet. It’s a bit excessive considering how many titles require certain mounts which require other mounts and hairs and everything. As it stands I can earn around 3,000 a day if I’m lucky. And several of the items are 25,000 and above. It makes it feel as if I’m hitting a ceiling in which advancement becomes extremely slow. Otherwise the game is great. It’s a great idle game that doesn’t take a lot of attention.
◆ Pixel Idle RPG Adventure Begins ◆ A mysterious rift has unleashed monsters across the world. Only you, the chosen Slayer, can travel through curs...
| Name | Price | Type |
|---|---|---|
| Auto Buff and Skip Ads | $9.99 | One-time |
| Stage Pass 2 | $9.99 | One-time |
| Dragon's Seal | $9.99 | One-time |
| Starter Package 1 | $9.99 | One-time |
| Premium Pass 30 Days | $9.99 | One-time |
| Stage Pass 1 | $9.99 | One-time |
| Elite Pass | $9.99 | One-time |
| Luxury Pass 30 Days | $29.99 | One-time |
| Super Jar Pass | $29.99 | One-time |
| Super Elite Pass | $29.99 | One-time |