Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Dodjoy HK · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I think the game is good, I’ve seen styles similar to this but not as fulfilling as taking on so many hordes of monsters. Something I think could set you apart from other app games is if you did away with the stamina requirement for entering the main game. People who like your game are going to play it regularly and nothing ruins or reminds gamers that you’re just an app game than the loss of immersion because “you’re out of stamina, please wait while it comes back” When I play games I like I don’t want to put them down to wait for a chance to keep playing, no one does. That’s not to say you can’t have “entry items” for events. And yes I know you can watch an ad for a little bit of stamina, but you have that feature in good places elsewhere. Next I think you should have more mages, witches, or wizards with different abilities. Maybe have them start with one of the other spells like lightning/fire/ice instead of the arcane bolt. Since I’m going to be grinding away I enjoy getting some variety. Maybe you even let players customize the look of their avatar before the game begins. Just some thoughts on stepping your game up and away from similar games on the App Store
I’ve been waiting for this game ever since I saw an ad for it on Instagram for its pre-register. I was very excited for the game and it did not disappoint. I almost never write reviews but I will for this game because it truly does deserve a good word. It’s gameplay is smooth and art style is unique. I can tell a lot of work and time has been taken for this game which is also why it’s one of the only mobile games I’ve spent money on to show my support. One thing I wish for this game to have would be to be playable offline, it would really make the cherry on the cake for the game. Other then than that perhaps an improvement on the leveling system because the difficulty gap between some levels are big and in order to make up for that a lot of grinding of previous levels need to be done. One specific thing that I have in mind is for when is comes to purchasing Magic Runes in the shop, it’ll be cool if you are able to choose the spell you want it for. This could possibly help out for the big increase in difficulty for levels since as a player we’re deciding a plan of spells to specifically go for and leveling up. These are just suggestions that maybe taken into consideration, I’m not very knowledgeable in how to even improve gameplay. I’m just a casual player😂. Anyways I can’t wait for what this game would have in store for us in the future. Thank you Development Team for this game and the quick responses to any bugs that I or other players have experienced.
Step into the Middle Ages, where the village of Hamel is plagued by mice and overrun by monsters. As a young wizard, you waved your wand to rid the vi...
| Name | Price | Type |
|---|---|---|
| Several Crystal | $0.99 | One-time |
| A handful of Crystal | $4.99 | One-time |
| A pile of Crystal | $9.99 | One-time |
| A pack of Crystal | $19.99 | One-time |
| A bag of Crystal | $49.99 | One-time |
| A box of Crystal | $99.99 | One-time |